Style books

Transitions between zones

The hard seam, the soft border and the threshold. What changes in what order over 80 m.

Three kinds of border:

KindWhereDepthWhat it feels like
The hard seamthe town wall's gates40 ma step through a picture frame (the seam)
The soft borderbetween two zones80 m (60 to 120 m)a walk of about 20 s in which the land changes its mind
The thresholdinto a place inside a zone (Alvheim at Alveporten, Gammelskogen's heart, Skumleskogen)15 to 30 ma doorway: an arch, two great trees, a stone gate
A birch meadow with yellow flowers on the left and a lake behind; on the right a dark old forest with huge mossy roots and glowing mushrooms; a pale carved standing stone between them and a path through.
A soft border with its marker: pale lake stone on the Nordalen side, dark forest stone on the Fjellfoten side, and one path through. It squeezes the 80 m into about 15 m; the game must not.

A soft border, in the order things change

As she walks through its 80 m:

  1. Ground hue shifts across the whole depth, in ragged bays (the build's 23 m and 110 m bays), never a line.
  2. The signature plant hands over in the middle 40 m. The leaving zone's flower thins to nothing, the entering zone's starts as single plants and thickens. For 20 m both grow together. Nowhere else may they mix.
  3. Tree silhouettes hand over in the same 40 m: the leaving kind grows sparse and odd (mossy birches), young ones of the entering kind stand between them.
  4. Light and haze ease across the depth, about 20 s at a walk.
  5. Buildings never mix. No building of either zone within 100 m of the border, except the threshold marker.
  6. A threshold marker where a way crosses: one built thing made of both zones' stone or wood, with the carved ornament of the land ahead and a lantern in the entering zone's accent colour, facing the walker.

What stays the same across every border

The path's colour, the sky and the sun's direction, the lantern-post and waystone family, the princess, the UI.

Do

  • Hand over the plants and trees in the middle 40 m.
  • Put a marker on every way that crosses a border.
  • Light the marker's lantern in the colour of the zone she is entering.

Never

  • Two zones' buildings in one view within 60 m of each other.
  • A change of ground along a straight line.
  • A border with no marker on a way.

Which borders exist

The soft borders that the game's map gives: Nordalen with Fjellfoten, Nordalen with Fjellet, Fjellfoten with Fjellet, Sørvika with Sørmarka. Alvheim sits over Fjellet and is entered by a threshold, not a border: the elf way up has its own six steps in the Alvheim book.