Outside the wall
The art. Painted strokes, tall and leaning shapes, open land, layers of air.
The feeling: a big world with weather and history; brave, a bit wild, still friendly. Six zones sit outside, and Alvheim above them: Sørvika, Sørmarka, Fjellfoten, Nordalen, Fjellet and Alvheim.

Petter's Fortiche block is the surface. It is in the prompt blocks as PETTER, verbatim.
The rules
| Item | Rule |
|---|---|
| Shape | Tall rectangles and triangles with rounded corners. Silhouettes taper, lean 2 to 8 degrees and are asymmetric. A building is tall and narrow, or long and low, never square. |
| Scale | Every vista holds one thing at least ten times her height (a tree, a tower, a peak, a giant) and one small sign of folk (a hut, a cairn, a boat). |
| Composition | Open. One side of the frame runs to a horizon at least 300 m off. Three depth layers: a near frame in the zone's darkest tone, a lit middle ground, a far layer within 15 % luma of the sky and shifted toward its hue. Sky 25 to 50 % of an eye-height frame (Fjellfoten: none). |
| Palette | The zone's own. Bases muted: mean saturation of a frame at most 0.38, except Sørmarka's evening and Alvheim's glow (at most 0.46). One key colour takes half to two thirds of the frame. |
| Value | Set by the zone's value key. The shade floor stays lifted: darkest band at luma 0.19. |
| Light | The zone's hour and weather. Light falls as shapes: a shaft, a pool, a lit slope against a shaded one, in two or three bands. |
| Brush | Visible strokes following the form; a stroke is 1 to 3 % of a texture's width; three tones with hard edges. On an asset the painted light comes from above and in front only, so it never fights the game's sun. |
| Line | Thin, coloured, darker than the colour it sits on. Never black. |
| Materials | Tarred or silvered wood, cold grey stone, turf and moss, wool, rope. Things are weathered and mended. |
| Night | Land in deep blue and teal with every shape readable, sky green-teal and violet when clear, one fire or lit window per place and nothing else warm. |
Do
- Three depth layers, each paler and closer to the sky than the one before.
- One huge thing and one tiny sign of folk in every vista.
- Say the hour and the share of the frame the key colour takes.
Never
- Black, gloom, a grave, a skull, a weapon raised, a face without eyes.
- A storm with no shelter in sight.
- "Warm amber light" in a block shared by all zones.
Three ways to say the same scene
Petter's block run alone drifts brown, stormy and grown-up. Adding the space rules and a stated palette cools it and flattens the far shapes. Adding the northern night gives the strongest frame of the set.



A flat frame, a detailed asset
Two readings of the block exist. The painterly one (above) is far more detailed than the game can draw. The flat gouache reading is a dozen flat shapes, a paper-cut pine and banded hills.

This is a recommendation, not yet a ruling: see open questions.