The family look
Eight rules that hold in every zone, on both sides of the wall.
A frame that keeps these eight rules is recognisably Eventyrland. They hold inside and outside; a zone may set its own values for what a rule leaves open (the hour, the glow, the shape motif) and may not relax "no black", "round where she can touch", "eyes first" or the ornament rule.
1. Painted by hand, three or four tones
Every surface is three or four close tones of its own colour in clear shapes. No photo texture, no flat single-colour fill nearer than 20 m to a path, no detail finer than 1 % of the screen's height except at the frame's one focal point.

Do
- Cobbles, turf and fur as soft masses in two or three tones.
- Fine detail at the one focal point only.
Never
- Fur strands, noisy cobble texture, photographic grain.
- Flat vector fills, or a single colour across a wide ground.
2. No black, no white
At most 3 % of a daytime frame under display luma 0.08, at most 8 % at night; nothing pure white. The darkest tones are deep teal #1F3A44 or deep violet #2B2447; the lightest is cream #FFF4DC.

3. Light is warmer than shade, and shade has a colour
Inside, sun #FFE2A8 and blue-violet shade #5A5C9A. Outside, light #F2C28A and teal shade #2E4A55. Never grey shade. The zone sets the hour. No block, grade or prompt shared by all zones may set a light colour.

4. Round where she can touch
Every edge within reach is bevelled by at least 8 % of the part's smallest dimension, on both sides of the wall. Taper, lean and points belong to silhouettes above 2 m.
5. Eyes first
Every living thing has bright eyes with a highlight, readable at 15 m. Each eye is at least 1/5 of the face's width, with strong expressive brows on folk (one design for human folk inside and outside the wall). Mouths smile or are goofy; no bared teeth.

6. A warm light where folk are
Every place people use has a lit window or a lantern: on by day in the art, glowing at night in the game. Lantern light is butter #F4D35E inside and ember #FF8A3D outside; Alvheim's lanterns are honey #FFD166. A warm light seen from far means safety and somebody home.


7. Glow means magic or fire
Four glow colours only: cyan #4FF3E0, ember #FF8A3D, violet #C77DFF, gold #FFD166. Together at most 10 % of a frame, and each zone owns one (the compass rule in the zone system). Alvheim adds a cool family of its own, inside Alvheim only.
8. Handmade, with one ornament
Built things are wood, stone, turf and wool; no plastic, no sheet metal. Each building or prop cluster carries one ornament:
- Inside: painted rosemaling. Flower scrolls in rose, butter and blue.
- Outside: carving, unpainted. A sun wheel, knotwork, a woven band.
- Never on rocks, trees or animals. Ornament covers at most 5 % of a frame.




What the image rounds taught
- A shared light colour kills the zones. State the hour in the zone line, and the share of the frame its key colour takes.
- Ornament spreads. Say where it goes and where it must not.
- Outside folk lose their eyes unless the eye size is a number.
- Outside buildings go black and grim unless the darkest tone is named: "the darkest wood is a mid slate teal".
- An old forest goes too dark unless told to stay mid-value.