
Eventyrland
The family look of the game: a fairy tale inside the town wall, art outside it, ten zones with clear transitions, and painted grass and flowers.
For an agent
Give a subagent the brief, not a paraphrase of it. It is one file of at most 150 lines with the rules, the palette, the prompt blocks and a checklist.
- https://style.phareim.no/eventyrland/brief.md
- https://style.phareim.no/eventyrland/tokens.json (palettes, proportions, budgets)
- https://style.phareim.no/eventyrland/prompts.json (prompt blocks and recipes)
On Sleeper: stylebook brief eventyrland
Chapters
- Start hereWhat the book is, what it replaces in the game's rulebook, and how to read the pictures.
- The family lookEight rules that hold in every zone, on both sides of the wall.
- Inside the town wallThe fairy tale. Round, warm, enclosed, painted soft.
- Outside the wallThe art. Painted strokes, tall and leaning shapes, open land, layers of air.
- The seam at the gatesFive things flip at once when she walks through a gate arch, and what stands in the first 40 m.
- The zone systemTen zones as one world. Seven variables each zone sets, a neighbour rule, a compass rule for glow, and the colour script.
- Transitions between zonesThe hard seam, the soft border and the threshold. What changes in what order over 80 m.
- Folk and creaturesOne design for human folk, with numbers. Eyes first. The bigger, the kinder.
- Buildings and propsA cottage is as wide as it is tall; a naust is tall and narrow. One rule per village, one ornament per building.
- Grass and flowersPainted masses, not blades. Thirteen art rules, two hands on either side of the wall, and the rules for a flower card.
- Making and judgingHow to compose a prompt for a new thing, how to hold a frame against the book, and what survives meshing.
- SourcesThe references the direction rests on, with what was taken from each and what could not be confirmed.
Zones
SolengenA sunny morning in a village where everyone knows your name.
MøllebakkenMarket day on the hill, with the mill turning.
SkumleskogenA wood that tries to be spooky and keeps giggling.
KystenA day at the beach with the wall at your back.
SørvikaWind in your cape and the whole sky to yourself.
SørmarkaThe last warm hour of a working day on the farm.
FjellfotenA forest so old it has started to snore.
NordalenA clear cold morning by the lake, with smoke from one chimney.
FjelletThin air, far views, and you feel small in a good way.
AlvheimSomewhere the moon is always just rising.
Reference
- Palettes and numbers: every colour with its hex and role, proportions, budgets
- Prompt blocks: the words that make the look, each with the image that proves it
- Models: 3D models and the reference images they come from