Style books
A gate arch seen from inside: honey stone and butter lanterns, and a tall painted land beyond

Eventyrland

The family look of the game: a fairy tale inside the town wall, art outside it, ten zones with clear transitions, and painted grass and flowers.

First edition. Images are concept paintings; no 3D model is made yet. Updated 2026-10-01. Zone books: Alvheim.

For an agent

Give a subagent the brief, not a paraphrase of it. It is one file of at most 150 lines with the rules, the palette, the prompt blocks and a checklist.

On Sleeper: stylebook brief eventyrland

Chapters

  1. Start hereWhat the book is, what it replaces in the game's rulebook, and how to read the pictures.
  2. The family lookEight rules that hold in every zone, on both sides of the wall.
  3. Inside the town wallThe fairy tale. Round, warm, enclosed, painted soft.
  4. Outside the wallThe art. Painted strokes, tall and leaning shapes, open land, layers of air.
  5. The seam at the gatesFive things flip at once when she walks through a gate arch, and what stands in the first 40 m.
  6. The zone systemTen zones as one world. Seven variables each zone sets, a neighbour rule, a compass rule for glow, and the colour script.
  7. Transitions between zonesThe hard seam, the soft border and the threshold. What changes in what order over 80 m.
  8. Folk and creaturesOne design for human folk, with numbers. Eyes first. The bigger, the kinder.
  9. Buildings and propsA cottage is as wide as it is tall; a naust is tall and narrow. One rule per village, one ornament per building.
  10. Grass and flowersPainted masses, not blades. Thirteen art rules, two hands on either side of the wall, and the rules for a flower card.
  11. Making and judgingHow to compose a prompt for a new thing, how to hold a frame against the book, and what survives meshing.
  12. SourcesThe references the direction rests on, with what was taken from each and what could not be confirmed.

Zones

Reference

  • Palettes and numbers: every colour with its hex and role, proportions, budgets
  • Prompt blocks: the words that make the look, each with the image that proves it
  • Models: 3D models and the reference images they come from