Style books

Palettes and numbers

Click a colour to copy its hex. The same numbers are in tokens.json.

The family

Hold in every zone, inside and outside.

The four glow colours

Together at most 10 % of a frame. Each zone owns one by the compass rule: north ember, west cyan, south gold, high violet.

Inside the wall (the rulebook's palette)

Outside the wall (the rulebook's palette)

Across the seam

What flips at the gate arch.

Zone palettes

Solengen

Møllebakken

Skumleskogen

Kysten

Sørvika

Sørmarka

Fjellfoten

Nordalen

Fjellet

Alvheim

Limits for a frame

Measured on display luma and sRGB. Where a zone sets its own value, the zone wins.

WhatLimit
Pixels under luma 0.08at most 3 % of a daytime frame, 8 % at night
Pure white or blacknone; darkest is #1F3A44 or #2B2447, lightest #FFF4DC
Glow coloursat most 10 % of a frame, all four together
Detail finer than 1 % of the screen heightonly at the frame's one focal point
Ornamentat most 5 % of a frame; one ornament per building or prop cluster
Bevel on edges within reachat least 8 % of the part's smallest dimension, both sides of the wall
Inside: curved share of a silhouetteat least 70 %
Inside: roof sagridge 3 to 8 % of its length lower in the middle
Inside: sky share at eye heightat most 30 %
Inside: far viewclosed within 150 m
Inside: median luma, villages0.38 to 0.55
Inside: mean saturation0.40 to 0.50
Outside: mean saturationat most 0.38 (Sormarka evening and Alvheim glow at most 0.46)
Outside: depth layersthree: a near frame in the zone's darkest tone, a lit middle, a far layer within 15 % luma of the sky
Outside: sky share at eye height25 to 50 % (Fjellfoten: none)
Outside: scaleone thing at least 10 times her height, and one small sign of folk
Outside: horizonone side of the frame runs to a horizon at least 300 m off
Outside: lean2 to 8 degrees on silhouettes above 2 m
Outside: shade floordarkest band at luma 0.19
Outside: brusha stroke is 1 to 3 % of a texture's width; three tones, hard edges
Outside: key colourone key colour takes half to two thirds of the frame
Soft border between zones80 m deep (60 to 120 m), about 20 s at a walk
Threshold into a place15 to 30 m
Hard seam at the gates40 m, measured from the wall's outside face

Folk

One design for human folk in the whole game (decided 2026-10-01): the outside design. Inside the wall the zone's clothes and the ornament rule make the difference, not the body.

Human folk, inside and outsideElves of Alvheim (own book)
Grown-up4.5 heads tall (4 to 5), stocky: a large head, a short neck, a long body, short strong legs5 heads; the queen 5.5
Child3.5 heads3.5 heads
Height in the game1.45 to 1.8 m1.75 to 1.9 m; the queen 1.95 m
Each eyeat least 1/5 of the face's width, with strong expressive browsa quarter of the face's width, whites visible
Facea nose with a shape, a smile, brows that actstar-freckles, leaf-shaped ears
Paintthree flat tones with hard edges, brush planes visible, thin coloured line; painted light from above and in frontthe same brush; the book's own glow rules
Colour inside the walllighter and warmer: the zone's palette (cream, honey, butter, yellow-green, rose, sky blue), one small accent
Colour outside the wallone colour of their own per figure from the zone's palette and one small glowing accent (a lantern, a buckle)
Ornament on clothesinside: one painted rosemaling band; outside: one woven or carved geometric bandone woven rose band in the elf's glow colour
The princess1.2 m, 3 heads: the game's own model, not redesignednot redesigned

Buildings

Inside the wallOutside the wall
Proportionwidth to height 1 : 0.9 to 1.1height at least 1.4 x width, or length at least 2.5 x height; never square
Roof45 to 55 % of the height, sagspitch 50 degrees or more
Lean0 degrees2 to 6 degrees, away from the zone's wind
Footround honey stones, up to 1/6 of the wallcold grey stone, at least 1/5 of the wall's height
Doorround-topped, 1.3 x the princess's heightplank door, never hanging open on darkness
Windowsevery window litexactly one warm window toward the nearest way, visible from 60 m at night
Ornamentone painted rosemaling, on the door or the signone carved ornament in the gable, unpainted
Darkest wall toneno rule beyond "no black"not below luma 0.15

One rule per village

VillageShapeRoofWallColourDetail
Solengenlow dometurfcream plaster, timber framesky-blue doorsflower tubs, bunting
Møllebakkentall gablered tilehalf-timberblue framesawnings, signs
Vassenden (Nordalen)tall narrowturf on tarred planksupright planks on stoneslate tealnets, creels, a boat
Sørgården (Sørmarka)long lowturf or shinglered boards on stonebarn red, cream househay racks, fences
Fjellfoten's hutslow heavyturfsilver-grey logsgreywoodpile, hides, an axe in a stump
Fjelletstackedstone slabdry stonerock greyflag, lantern
Alvheimround, in a treeliving woodbark, moonstonesilverrune light, hanging lanterns

Grass by zone

Body is the meadow's colour in the ground and a tuft's foot: from the zone cards, where they give one. Tip, height, density and lean are the grass portfolio's; its tips were built on the earlier palettes, so check them on a still. Density is tufts a square metre at full vegetation (0.65 of that on the iPad). Lean is the permanent tilt downwind as a share of height.

ZoneBodyTipHeight (m)DensityLeanDrifts of flowersSignature
Inside the wall (Hjemdalen)#6DB33F#A4CF520.20 to 0.384.001.4 to 3 m radius, on a 6 m grid, 80 % of cellsdaisies, lupin, buttercup, harebell, red clover
Nordalen#6F9A55#8C9A520.35 to 0.604.00.155 to 12 m on a 24 m grid, 45 %globeflower (gold), harebell; cotton grass at the shore
Fjellfoten#4F7A3A#7E90600.25 to 0.453.20.083 to 7 m on a 20 m grid, 35 %harebell in the sun, wood sorrel, foxglove in threes; ferns and moss carry the old wood
Sørvika#9AA66A#A3AD780.30 to 0.50; marram 0.75 to 1.203.00.306 to 14 m on a 20 m grid, 70 % (Blomsterenga)marram on the crests, thrift in the lee
Sørmarka#55703A#B09A4A0.45 to 0.70; pasture 0.12 to 0.204.40.124 to 10 m on a 22 m grid, 40 %buttercup and clover as dabs; poppy and cornflower within 4 m of a wall or a way
Fjellet#6E7448#A392580.10 to 0.221.60.400.8 to 2 m on an 8 m grid, 30 %, only on gentle slopesmoss campion, mountain avens, cotton grass
Alvheim#2F5D58#7FCDB60.20 to 0.35, width x 0.62.00ribbons 1.3 to 5 m from a way, rings 2 to 4 m round the old trees and the wellelf bell (cyan), elf star (violet), glowing

The ten zones

ZoneSideValue keyShape motifGlow
Solengeninside0.38 to 0.55the bread loaf: a low dome on a round footnone that glows by day; butter-yellow windows and lanterns
Møllebakkeninside0.35 to 0.52the tall gable and the turning wheelnone that glows by day; striped awnings
Skumleskogeninside0.22 to 0.36the spiralmushroom teal and the skumlinger's yellow eyes
Kysteninside0.50 to 0.68the scallop and the wave arcnone that glows by day; coral stripes
Sørvikaoutside, look 0.850.52 to 0.70the wind-leaning crescentgold: sparkle on the sea, the lamp at Havporten
Sørmarkaoutside0.30 to 0.46the long low line and the rowgold: the sun stones, lamplight in the barn
Fjellfotenoutside0.24 to 0.38the huge trunk and the hunched round backcyan: glowing mushrooms, the trolls' tarn
Nordalenoutside0.40 to 0.58the slender upright and its mirror imageember: the smokehouse, the kiln, the brazier, the lighthouse lamp
Fjelletoutside0.40 to 0.58the triangle and the diagonalember by day (a lantern, a campfire); the northern lights at night
Alvheimoutside, look 0.60.26 to 0.42the crescent and the pointed leafviolet and cyan: the moonwell, the runes, the flowers

Animals and creatures

Unchanged by the folk decision: the animal villagers inside the wall (the Tripo cast) and all animals keep their own rules.

Inside the wallOutside the wall
Headhalf the body's sizea third
Legsshort; at most 1/4 of the heightlonger, real joints, still thick
Anything over 3 mnot insideround back, half-closed warm eyes, closed mouth