Palettes and numbers
Click a colour to copy its hex. The same numbers are in tokens.json.
The family
Hold in every zone, inside and outside.
The four glow colours
Together at most 10 % of a frame. Each zone owns one by the compass rule: north ember, west cyan, south gold, high violet.
Inside the wall (the rulebook's palette)
Outside the wall (the rulebook's palette)
Across the seam
What flips at the gate arch.
Zone palettes
Solengen
Møllebakken
Skumleskogen
Kysten
Sørvika
Sørmarka
Fjellfoten
Nordalen
Fjellet
Alvheim
Limits for a frame
Measured on display luma and sRGB. Where a zone sets its own value, the zone wins.
| What | Limit |
|---|---|
| Pixels under luma 0.08 | at most 3 % of a daytime frame, 8 % at night |
| Pure white or black | none; darkest is #1F3A44 or #2B2447, lightest #FFF4DC |
| Glow colours | at most 10 % of a frame, all four together |
| Detail finer than 1 % of the screen height | only at the frame's one focal point |
| Ornament | at most 5 % of a frame; one ornament per building or prop cluster |
| Bevel on edges within reach | at least 8 % of the part's smallest dimension, both sides of the wall |
| Inside: curved share of a silhouette | at least 70 % |
| Inside: roof sag | ridge 3 to 8 % of its length lower in the middle |
| Inside: sky share at eye height | at most 30 % |
| Inside: far view | closed within 150 m |
| Inside: median luma, villages | 0.38 to 0.55 |
| Inside: mean saturation | 0.40 to 0.50 |
| Outside: mean saturation | at most 0.38 (Sormarka evening and Alvheim glow at most 0.46) |
| Outside: depth layers | three: a near frame in the zone's darkest tone, a lit middle, a far layer within 15 % luma of the sky |
| Outside: sky share at eye height | 25 to 50 % (Fjellfoten: none) |
| Outside: scale | one thing at least 10 times her height, and one small sign of folk |
| Outside: horizon | one side of the frame runs to a horizon at least 300 m off |
| Outside: lean | 2 to 8 degrees on silhouettes above 2 m |
| Outside: shade floor | darkest band at luma 0.19 |
| Outside: brush | a stroke is 1 to 3 % of a texture's width; three tones, hard edges |
| Outside: key colour | one key colour takes half to two thirds of the frame |
| Soft border between zones | 80 m deep (60 to 120 m), about 20 s at a walk |
| Threshold into a place | 15 to 30 m |
| Hard seam at the gates | 40 m, measured from the wall's outside face |
Folk
One design for human folk in the whole game (decided 2026-10-01): the outside design. Inside the wall the zone's clothes and the ornament rule make the difference, not the body.
| Human folk, inside and outside | Elves of Alvheim (own book) | |
|---|---|---|
| Grown-up | 4.5 heads tall (4 to 5), stocky: a large head, a short neck, a long body, short strong legs | 5 heads; the queen 5.5 |
| Child | 3.5 heads | 3.5 heads |
| Height in the game | 1.45 to 1.8 m | 1.75 to 1.9 m; the queen 1.95 m |
| Each eye | at least 1/5 of the face's width, with strong expressive brows | a quarter of the face's width, whites visible |
| Face | a nose with a shape, a smile, brows that act | star-freckles, leaf-shaped ears |
| Paint | three flat tones with hard edges, brush planes visible, thin coloured line; painted light from above and in front | the same brush; the book's own glow rules |
| Colour inside the wall | lighter and warmer: the zone's palette (cream, honey, butter, yellow-green, rose, sky blue), one small accent | |
| Colour outside the wall | one colour of their own per figure from the zone's palette and one small glowing accent (a lantern, a buckle) | |
| Ornament on clothes | inside: one painted rosemaling band; outside: one woven or carved geometric band | one woven rose band in the elf's glow colour |
| The princess | 1.2 m, 3 heads: the game's own model, not redesigned | not redesigned |
Buildings
| Inside the wall | Outside the wall | |
|---|---|---|
| Proportion | width to height 1 : 0.9 to 1.1 | height at least 1.4 x width, or length at least 2.5 x height; never square |
| Roof | 45 to 55 % of the height, sags | pitch 50 degrees or more |
| Lean | 0 degrees | 2 to 6 degrees, away from the zone's wind |
| Foot | round honey stones, up to 1/6 of the wall | cold grey stone, at least 1/5 of the wall's height |
| Door | round-topped, 1.3 x the princess's height | plank door, never hanging open on darkness |
| Windows | every window lit | exactly one warm window toward the nearest way, visible from 60 m at night |
| Ornament | one painted rosemaling, on the door or the sign | one carved ornament in the gable, unpainted |
| Darkest wall tone | no rule beyond "no black" | not below luma 0.15 |
One rule per village
| Village | Shape | Roof | Wall | Colour | Detail |
|---|---|---|---|---|---|
| Solengen | low dome | turf | cream plaster, timber frame | sky-blue doors | flower tubs, bunting |
| Møllebakken | tall gable | red tile | half-timber | blue frames | awnings, signs |
| Vassenden (Nordalen) | tall narrow | turf on tarred planks | upright planks on stone | slate teal | nets, creels, a boat |
| Sørgården (Sørmarka) | long low | turf or shingle | red boards on stone | barn red, cream house | hay racks, fences |
| Fjellfoten's huts | low heavy | turf | silver-grey logs | grey | woodpile, hides, an axe in a stump |
| Fjellet | stacked | stone slab | dry stone | rock grey | flag, lantern |
| Alvheim | round, in a tree | living wood | bark, moonstone | silver | rune light, hanging lanterns |
Grass by zone
Body is the meadow's colour in the ground and a tuft's foot: from the zone cards, where they give one. Tip, height, density and lean are the grass portfolio's; its tips were built on the earlier palettes, so check them on a still. Density is tufts a square metre at full vegetation (0.65 of that on the iPad). Lean is the permanent tilt downwind as a share of height.
| Zone | Body | Tip | Height (m) | Density | Lean | Drifts of flowers | Signature |
|---|---|---|---|---|---|---|---|
| Inside the wall (Hjemdalen) | #6DB33F | #A4CF52 | 0.20 to 0.38 | 4.0 | 0 | 1.4 to 3 m radius, on a 6 m grid, 80 % of cells | daisies, lupin, buttercup, harebell, red clover |
| Nordalen | #6F9A55 | #8C9A52 | 0.35 to 0.60 | 4.0 | 0.15 | 5 to 12 m on a 24 m grid, 45 % | globeflower (gold), harebell; cotton grass at the shore |
| Fjellfoten | #4F7A3A | #7E9060 | 0.25 to 0.45 | 3.2 | 0.08 | 3 to 7 m on a 20 m grid, 35 % | harebell in the sun, wood sorrel, foxglove in threes; ferns and moss carry the old wood |
| Sørvika | #9AA66A | #A3AD78 | 0.30 to 0.50; marram 0.75 to 1.20 | 3.0 | 0.30 | 6 to 14 m on a 20 m grid, 70 % (Blomsterenga) | marram on the crests, thrift in the lee |
| Sørmarka | #55703A | #B09A4A | 0.45 to 0.70; pasture 0.12 to 0.20 | 4.4 | 0.12 | 4 to 10 m on a 22 m grid, 40 % | buttercup and clover as dabs; poppy and cornflower within 4 m of a wall or a way |
| Fjellet | #6E7448 | #A39258 | 0.10 to 0.22 | 1.6 | 0.40 | 0.8 to 2 m on an 8 m grid, 30 %, only on gentle slopes | moss campion, mountain avens, cotton grass |
| Alvheim | #2F5D58 | #7FCDB6 | 0.20 to 0.35, width x 0.6 | 2.0 | 0 | ribbons 1.3 to 5 m from a way, rings 2 to 4 m round the old trees and the well | elf bell (cyan), elf star (violet), glowing |
The ten zones
| Zone | Side | Value key | Shape motif | Glow |
|---|---|---|---|---|
| Solengen | inside | 0.38 to 0.55 | the bread loaf: a low dome on a round foot | none that glows by day; butter-yellow windows and lanterns |
| Møllebakken | inside | 0.35 to 0.52 | the tall gable and the turning wheel | none that glows by day; striped awnings |
| Skumleskogen | inside | 0.22 to 0.36 | the spiral | mushroom teal and the skumlinger's yellow eyes |
| Kysten | inside | 0.50 to 0.68 | the scallop and the wave arc | none that glows by day; coral stripes |
| Sørvika | outside, look 0.85 | 0.52 to 0.70 | the wind-leaning crescent | gold: sparkle on the sea, the lamp at Havporten |
| Sørmarka | outside | 0.30 to 0.46 | the long low line and the row | gold: the sun stones, lamplight in the barn |
| Fjellfoten | outside | 0.24 to 0.38 | the huge trunk and the hunched round back | cyan: glowing mushrooms, the trolls' tarn |
| Nordalen | outside | 0.40 to 0.58 | the slender upright and its mirror image | ember: the smokehouse, the kiln, the brazier, the lighthouse lamp |
| Fjellet | outside | 0.40 to 0.58 | the triangle and the diagonal | ember by day (a lantern, a campfire); the northern lights at night |
| Alvheim | outside, look 0.6 | 0.26 to 0.42 | the crescent and the pointed leaf | violet and cyan: the moonwell, the runes, the flowers |
Animals and creatures
Unchanged by the folk decision: the animal villagers inside the wall (the Tripo cast) and all animals keep their own rules.
| Inside the wall | Outside the wall | |
|---|---|---|
| Head | half the body's size | a third |
| Legs | short; at most 1/4 of the height | longer, real joints, still thick |
| Anything over 3 m | not inside | round back, half-closed warm eyes, closed mouth |