
Alvheim
The elf village under Alvtinden and the way up to it: a small place that has been awake at night for a thousand years.
For an agent
Give a subagent the brief, not a paraphrase of it. It is one file of at most 150 lines with the rules, the palette, the prompt blocks and a checklist.
- https://style.phareim.no/alvheim/brief.md
- https://style.phareim.no/alvheim/tokens.json (palettes, proportions, budgets)
- https://style.phareim.no/alvheim/prompts.json (prompt blocks and recipes)
On Sleeper: stylebook brief alvheim
Chapters
- Start hereOne sentence, where Alvheim sits among the looks, and the rules of the family it keeps.
- Colour and glowMoonstone, silver and teal for the base; warm light for people, cool light for magic; a budget for both.
- Shape and materialEvery silhouette leans, tapers and curls. Six motifs, each for its own material.
- Light by day, dusk and nightThe village sleeps by day, lights its lanterns at dusk, and is at its best at night.
- Buildings and propsFive tree houses, an arch, a well, a ring of seats. Nothing on the ground that lives.
- The elvesHidden folk of the mountain, five heads tall, a candle-flame outline, four small places that glow.
- Flora and groundGiant pale trees, moon bells, star moss, teal ground. Calm empty moss between the things.
- The way upSix steps from Fjellfoten's edge to Alveporten. One new sign per step; nothing elf-made before the bridge.
- Making and judgingPrompt blocks for elves, things and scenes; the line that keeps a scene small; yes or no checks for an asset, an elf and a frame.
- SourcesWhere the elves, the glow and the way up come from, with what could not be confirmed.
Reference
- Palettes and numbers: every colour with its hex and role, proportions, budgets
- Prompt blocks: the words that make the look, each with the image that proves it
- Models: 3D models and the reference images they come from