Style books
The elf village at night: pale giant trees with warm tree houses, a glowing moonwell with a crescent horn, an aurora over a snow peak

Alvheim

The elf village under Alvtinden and the way up to it: a small place that has been awake at night for a thousand years.

First edition. A zone of Eventyrland with a book of its own; no 3D model is made yet. Updated 2026-10-01. A zone of Eventyrland.

For an agent

Give a subagent the brief, not a paraphrase of it. It is one file of at most 150 lines with the rules, the palette, the prompt blocks and a checklist.

On Sleeper: stylebook brief alvheim

Chapters

  1. Start hereOne sentence, where Alvheim sits among the looks, and the rules of the family it keeps.
  2. Colour and glowMoonstone, silver and teal for the base; warm light for people, cool light for magic; a budget for both.
  3. Shape and materialEvery silhouette leans, tapers and curls. Six motifs, each for its own material.
  4. Light by day, dusk and nightThe village sleeps by day, lights its lanterns at dusk, and is at its best at night.
  5. Buildings and propsFive tree houses, an arch, a well, a ring of seats. Nothing on the ground that lives.
  6. The elvesHidden folk of the mountain, five heads tall, a candle-flame outline, four small places that glow.
  7. Flora and groundGiant pale trees, moon bells, star moss, teal ground. Calm empty moss between the things.
  8. The way upSix steps from Fjellfoten's edge to Alveporten. One new sign per step; nothing elf-made before the bridge.
  9. Making and judgingPrompt blocks for elves, things and scenes; the line that keeps a scene small; yes or no checks for an asset, an elf and a frame.
  10. SourcesWhere the elves, the glow and the way up come from, with what could not be confirmed.

Reference

  • Palettes and numbers: every colour with its hex and role, proportions, budgets
  • Prompt blocks: the words that make the look, each with the image that proves it
  • Models: 3D models and the reference images they come from