# Alvheim style brief Read this before you make or judge anything visual for Alvheim, the elf village in Eventyrland (a game for a young child; nothing scary). Full book: https://style.phareim.no/alvheim/ . The family rules are in https://style.phareim.no/eventyrland/brief.md ; they hold here. Numbers: tokens.json. Blocks: prompts.json. Local: `stylebook brief alvheim`. **One sentence:** a small village that has been awake at night for a thousand years: pale giant trees, warm windows high up, a well that holds the moon, and tall quiet people who are glad you came. ## What differs from the family (In this zone) - Lantern light is honey `#FFD166`. **Ember `#FF8A3D` is banned** (it is the telegraph colour of danger; there is none here). - Two glow families with fixed jobs: **warm light where people are** (lanterns, windows, the seat lamp), **cool light where magic is** (water, runes, flower hearts, gems, sky). Cool set: moon blue `#8FA6FF`, elf violet `#C77DFF`, magic cyan `#4FF3E0`, blossom pink `#F5A3D0`, aurora green `#7DF5B0`. No blue lantern, no golden rune. - Value key by hour: day median luma 0.40 to 0.50, dusk 0.25 to 0.35, night 0.22 to 0.30 (night is the hero hour). Under 1 % of pixels below luma 0.08. - Elves are 5 heads (queen 5.5, child 3.5); other outside folk stay 4.5. - Still true: no black, round where she can touch (bevel at least 8 %), eyes first, one ornament rule (here: carved, glowing, no rosemaling, no sun wheel). ## Palette Moonstone `#9FB0BD` (lit `#D3DDE6`, shade `#5B7682`). Silver wood `#B9BEB8` (lit `#DDE0D8`, shade `#7E8A8C`) on every outside face; honey wood `#C9A066` only inside doors, window reveals, roof undersides, worn rails. Pale bark `#D9DDD6` (marks `#8E979B`, grey never black). Canopy `#4F8577` (lit `#86B39B`). Teal moss `#2F5D58`, cushion `#4E8266`, tip `#7D9450`. Trodden ground dark teal-grey `#3E5F66`. Shade: day `#2E4A55`, dusk `#27345A`, night floor `#1B2740` (nothing is darker). Light: day silver `#EAF0F2`, dusk rose `#F2B7A8`, moonlight `#8FA8E0`. Cloth (one per elf): dusk violet `#4A4470`, deep teal `#2F6466`, night blue `#2B3A66`, plum `#6B3A5E`, slate blue `#5B7391`, lichen grey `#9A9E8E`, silver-grey `#C4CCD2`. Warm glow honey `#FFD166`, core `#FFF1C2`, lit glass by day `#E9B45A`. **Never:** red, orange, saturated yellow-green, gold metal, brown earth paths, black. ## Glow rules 1. The well (Månebrønnen) is the brightest thing in any frame it is in, every hour. No lantern within 8 m of it; a lantern's glass never reaches white. 2. Glow cores per frame: day at most 1 % (sky excluded), dusk 5 %, night 4 %. With halos the family's 10 % cap holds. A halo is at most 3x its lantern's glass. 3. Night in the square: cool cores at least as many as warm. On Lyktestien and at the arch warm may lead. 4. Glow is small on what carries it: a rune stroke, a bell's heart, a cloth's last row, one gem. Never a whole object, plant, or an elf's skin or dress. 5. Runes glow only on stone, one per run of seven path stones. ## Shape, motif, material Every silhouette **leans** 3 to 8 degrees, **tapers** (top at most half the foot) and **curls or points** at its end. No boxes, no exact mirror symmetry, nothing broken or jagged. Parts as thick as an arm: post at least 0.25 m at the foot, step at least 0.12 m, cord at least 5 cm. Motifs by material: **crescent** (moonstone, silver; one per object, three per frame), **rune** (cut in moonstone only), **fern spiral** (wood: tops of posts, stair ends), **loop** (two interlaced ribbons; carved in wood only, never on stone), **birch leaf** (cloth, silver: mantle hems of five points, lantern caps), **eight-petal rose** (woven cloth only, in the elf's glow colour, never knitted, never red or white). Materials: moonstone smooth with flutes and runes, pale cyan-white edge stroke on the lit side (not emissive); silver wood unpainted, pegged, no nails or iron; moss at every foot; felted wool; moon silver (brooches, lantern caps, the cup) is the only metal. An elf-made thing has: a lean and a taper and a curl; silver outside, honey inside; one motif; one small glow; moss at its foot. It never has: right angles, nails, hinges, chains, railings, wire, banners, painted colour, gold, a point below 1 m, text other than runes, a house on the ground. ## The place Five giant pale trees (trunks 3 to 5 m thick), one court, much calm empty moss (no cluster nearer than 6 m to the next). Tree house: round, wrapped round the trunk like a stabbur, upper part wider than the foot, scaled silver shingle roof with a crescent finial, one round door, one leaf window, a slab stair winding once round the trunk, no railing. Alveporten: two thick leaning silver posts with loops, one moonstone crescent on its back between them. Månebrønnen: fluted moonstone basin, rim band of 18 runes, glowing water, a slender crescent horn (a fat horn reads as a snail). All trees within 80 m of the well are the pale kind; no dark trunk, spruce or snow inside the ring. **No city:** no houses on the ground, towers, bridges between trees, waterfalls in the village, banners, railings. ## The elves Candle-flame outline: narrow shoulders (1.3 heads), high fitted waist, one long bell to the hem. Eyes a quarter of the face's width, whites visible, iris glowing in the elf's own colour. 10 to 20 star-freckles. Ears short, thick, leaf-shaped, flat to the head, tip no higher than the brow. Moon-white hair tinted at the ends, always braided in wrist-thick masses lying on the head or body, no loose hair, no fringe. Narrow sleeves; a leaf mantle of five points ending above the elbow; one silver crescent brooch; a cloth headband with one flat gem; exactly one woven rose band at the hem; felt boots. Glow in four small places (gem, irises, freckles, hem band), under 5 % of the figure, one colour. Empty hands in a reference image (props are separate models); no weapon, shield, staff, chain, earring, feather or free string. Skin birch-pale to warm brown, never blue or grey; eyes always with pupils. Eldrid (queen, violet) is old, tall, upright; Tinde (teal, honey, lights lanterns); Vilja (plum, pink); Sildre (deep blue, cyan); the elder, weaver, guard and child are new roles. ## The way up (steps 0 to 6) 0 outside look whole; 1 Fjelltjernet: one knee-high mossy way stone with one faint blue rune and one clump of bells; 2 hairpins: a stone and bells at every second turn, a silver ribbon on a birch; 3 Taubrua rope bridge: the first elf-made thing (two carved silver posts, one lantern); 4 Hengestien: moonstone veins, runes in the rock, pale crowns above; 5 Lyktestien: a lantern post every 11 m, snow ends and moss begins; 6 Alveporten: everything whole. Nothing fully elf-made nearer the bridge than the arch; nothing of the mountain inside it. ## Prompt recipe STYLE + subject + POSE + FRAME. `stylebook prompt alvheim alvheim "" [--add TIME_NIGHT]`. Every scene prompt carries SMALL_PLACE or both models build a fantasy city. Reference images for meshing: one object, plain light-grey ground, nothing thin. gpt-image-2.5 for sheets, scenes, edits; Krea 2 Turbo (not validated on the game's local Krea 2) for chunkier meshable references, but it draws ears long. #### STYLE_ALV_FIGURE ```text Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. ``` #### STYLE_ALV_OBJECT ```text Stylised 3D game asset painted like hand-painted animated-film concept art: visible, confident, broad brush strokes that follow the forms left in every surface, big simple shapes, thin coloured linework that is never black, soft even light with teal in the shade. Muted cool colours (silver-grey sun-bleached wood, moonstone blue-grey, deep teal-green moss) and one small warm honey glow. From a Norwegian fairy-tale elf village for a children's game: very old, kind and a little strange. ``` #### STYLE_ALV_SCENE ```text Painted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the well) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black. ``` #### POSE_ALV_FIGURE ```text Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. ``` #### FRAME_FIGURE ```text One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text. ``` #### FRAME_OBJECT ```text Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery. ``` #### SMALL_PLACE ```text It is a small quiet place with a lot of calm empty moss: the elves live only up in the trees, so there are no houses on the ground, no banners, no flags, no fences, no signposts, no city, no towers, no cliffs, no waterfalls, no bridges, no railings, and only one crescent besides the arch's (the horn at the well). ``` #### ELF_TEMPLATE ```text The elf {name}, {what they do}: {age and temper}. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing {glow colour} irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to {tint}, {one braid form: a thick chunky crown braid round the head | two short thick braids that end above the shoulders | one thick braid wound into a bun | one thick braid lying close down the back}, no hanging strands; a broad plain cloth headband with one {glow colour} gem at the brow. {Women: A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a {cloth colour} felted-wool dress with narrow fitted sleeves | Men: Narrow shoulders and a fitted knee-length coat that flares from a high waist, over fitted trousers and tall soft boots, so his outline tapers upward like a young spruce: a {cloth colour} felted-wool coat with narrow fitted sleeves}, a short {mantle colour} shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing {glow colour}, soft {cloth colour} felt boots. ``` ## Checklist (yes or no) **Asset:** leans 3 to 8 degrees, tapers, ends in a curl or point? Right motif for its material? Wood silver outside, honey only inside? One small glow, warm if people use it, cool if magic? Every part arm-thick? Moss at the foot? Darkest texel lighter than `#1B2740`, no red, ember, gold or black? Meshable (one object, plain ground, no thin part)? **Elf:** 5 heads (queen 5.5, child 3.5), bell outline? Star-freckles, glowing irises with whites, ears no higher than the brow? Braided hair in thick masses on the body? One cloth colour, leaf mantle above the elbow, brooch, one gem, one rose band? Glow in at most four places, one colour? Empty hands, no weapon? **Frame:** well brightest? Glow cores within budget? Cool at least as many as warm at night in the square? Median luma and dark-pixel share within the hour's key? Pale trunks lighter than the night sky? Calm empty moss between things? On the way up, only the signs the step allows? Not validated: the game's local Krea 2. No model from these blocks has been judged yet.