Style books

Sources

All fetched 2026-10-01. "Fetched" means the page was read through WebFetch, whose text is a summary: check any quote against the page before printing it. "Snippet" means only a search result was seen. Nothing from these pages is stored in the repo; no frames, pages or stills were downloaded.

Amulet (Kazu Kibuishi)

SourceWhat we tookStatus
https://www.sffplanet.com/interview-with-kazu-kibuishi/Simple faces are the way into a detailed world (he cites Scott McCloud): "a very rich and detailed world, but one that you can access very easily"fetched
https://www.cbr.com/labyrinths-and-monsters-kibuishi-talks-amulet/Founding influences: Bone, Nausicaä, Spielberg, Miyazaki. Colour schemes follow "the mood of the sections"fetched
https://iexaminer.org/graphic-novel-artist-and-writer-kazu-kibuishi-in-nearly-everything-i-write-i-try-to-encourage-empathy-understanding-and-patience/Miyazaki "my biggest influence", also Moebius, Bill Peet, Mort Druckerfetched
https://fromthemixedupfiles.com/interview-with-kazu-kibuishi-author-of-amulet/Film thinking (Kieślowski, the Coens); "values which are very balanced"fetched
https://www.cbr.com/conversing-on-comics-with-kazu-kibuishi/Division of labour: he pencils and inks, Jason Caffoe leads the painting; he paints the large spreads that set a sequencefetched
https://www.boltcityproductions.com/amuletTeam history (Anthony Go Wu, Jason Caffoe as painters from book 2)fetched
https://boltcity.com/workshop/amulet/flattingHis own tutorial: line kept as its own layer; flats on separate layers for background, characters, hair; characters get local colour first, painting afterfetched
https://boltcity.com/workshop/copper_tutorial/tutorial_03.htmColour method: line layer on Multiply; "setting down a midtone and then working away from it"; finding the palette takes the longestfetched
https://www.ebsco.com/research-starters/literature-and-writing/amulet-mangaReference entry: fine-line, flat-coloured characters "resembling an animation cel" against "lush and painterly backgrounds"; book 1 dark, books 2–3 brighterfetched
https://linesandcolors.com/2008/01/26/amulet-the-stonekeeper/Review: "thin, single-weight outlines"; backgrounds "more implied than realized", gradients of textured colour; told "cinematically"fetched
https://www.blackgate.com/2015/06/01/a-gateway-to-fantasy-for-young-readers-amulet-by-kazu-kibuishi/Review: depth of the backgrounds, "settings that you want to step into"fetched
https://www.dragonsteelbooks.com/blogs/the-cognitive-realm/brandon-sanderson-kazu-kibuishi-collaborationDetail in the environment slows the reader down (said about another book of his)fetched

Not confirmed, and where we looked: Kibuishi describing his painting of haze, light shafts and glow in his own words (CBR, SFF Planet, Mixed-Up Files, International Examiner, Scholastic; MuggleNet's 2018 interview returned 404, Multiversity refused the connection); the design of the walking house, Cielis and Kanalis and a deliberate use of scale (reviewers' comparisons only). The four points in the README marked "from looking at the books" are our own reading of the published pages: the amulet's pink glow as a light source on faces, depth by paler and bluer layers, tiny figures against huge structures, one dominant hue per location.

Nordlys (Malin Falch)

SourceWhat we tookStatus
https://barnebokinstituttet.no/manedens_illustrator/malin-falch/Her own words: Disney and Ghibli as the big inspirations; draws everything digitally (Photoshop, Cintiq); wants "et mindre digitalt uttrykk"; style leaning toward mangafetched
https://www.empirix.no/nordlys-malin-falch-intervju/Stylised facial expressions come from manga; the trolls' design from Theodor Kittelsen (and John Bauer, Trolljegeren); she photographs real forest as referencefetched
https://snl.no/Nordlys_-_tegneserieOrigin as a Peter Pan redesign (2014); the cast (Sonja, Espen); the film in developmentfetched
https://dagsavisen.no/kultur/skoleprosjekt-som-ble-tegneserie-1.1106838Jotundalen as a parallel world; Røros as the model townfetched
https://www.nrk.no/trondelag/vil-lage-flere-boker-om-norske-sagn-og-eventyr-1.13938199Kittelsen, Asbjørnsen and Moe, "Kvitebjørn kong Valemon" as sourcesfetched
https://bok365.no/artikkel/vil-lage-ti-boker-om-nordlys/What she likes drawing (the leads, animals) and finds hard (interiors, architecture, crowds)fetched
https://www.nrk.no/anmeldelser/anmeldelse_-krakesostrene-_nordlys-bok-3_-av-malin-falch-1.14990803Review: "vakre naturlandskap, drømmende og stemningsfulle farger, ekspressive ansikter"fetched
https://www.dagbladet.no/kultur/lovende-tegneserie-fra-lysende-talent/69571502Review: national-romantic landscapes; painterly chapter title pages; names Amuletten as kinfetched
https://www.empirix.no/anmeldelse-nordlys/Review: "veldig god på farger og lys"; film-like panelsfetched
https://www.barnebokkritikk.no/veien-er-malet/Review: backgrounds built like Ghibli's; shape language (long mean noses, round kind forms); the mountain folk allude to the Samifetched
https://www.empirix.no/nordlys-trollriket-anmeldelse/Review: "avansert, digital lyssetting"; manga figures against more detailed backgrounds; trolls with glowing eyesfetched
https://www.empirix.no/nordlys-harukkas-onske-anmeldelse/, https://www.empirix.no/nordlys-8-reisen-til-roros-anmeldelse/Review: style drift toward retro anime; trolls with thick outlines; the nøkk after Kittelsen's white horsefetched

Not confirmed: a description of the northern-lights palette by Falch or a reviewer (the green, teal and violet night against warm firelight in the README is our own reading of the covers and pages); Falch naming Amulet, Bone or Avatar as influences (Ghibli and Disney are confirmed in her words, Amuletten is a reviewer's comparison); her line and colour steps on a page; the publisher of the early books.

Feature and series CGI

SourceWhat we tookStatus
https://80.lv/articles/riot-games-on-designing-arcane-s-piltover-zaunArcane: Zaun designed as Piltover's "dark mirror"; Piltover geometric and symmetric, Zaun asymmetric with flourish. One world, two dialectsfetched
https://vfxvoice.com/riot-games-and-fortiche-get-revolutionary-with-arcane-season-2/Arcane: two kinds of Art Deco for the two cities; smoke and fire as 2D effectsfetched
https://blog.syncsketch.com/creator-stories/arcane-fortiche/Arcane: "everything is painted"; 2D effects drawn on top of finished 3Dfetched
https://www.redsharknews.com/why-netflixs-arcane-looks-so-good-how-fortiche-ramped-up-the-animation-pipelineArcane: light and shadow painted into the textures, paintings projected on simple geometry (a writer's analysis, no crew quote)fetched, secondary
https://forticheprod.com/faq/Fortiche: "organic, hand-crafted textures" in place of digital precisionfetched
https://www.itsnicethat.com/features/sergio-pablos-klaus-netflix-animation-201119Klaus: the hostile town is "tall and pointy, lots of triangles and rhomboids"; an inverted triangle is unstable; light and atmosphere tell the story; the town is desaturatedfetched
https://blog.siggraph.org/2019/12/behind-the-magic-of-netflixs-klaus.html/Klaus: the light on the drawings is hand-driven: "it should BE handmade"fetched
https://www.sbiernacki.com/work/klausKlaus: buildings with an "attitude"fetched
https://beforesandafters.com/2020/12/16/wolfwalkers-and-the-art-of-staging-shots/Wolfwalkers: the town's uniform woodblock line against the forest's scratchy line; a character's line changes as she crossesfetched
https://vfxvoice.com/cartoon-saloon-running-with-wolves-in-wolfwalkers/Wolfwalkers: town from 1600s woodcuts, forest in watercolour; at the forest's edge some trees are angular with a thicker line (a blended edge zone)fetched
https://beforesandafters.com/2023/01/11/heres-how-dreamworks-lent-a-whole-new-brand-of-stylized-look-and-feel-to-puss-in-boots-the-last-wish/Puss in Boots: paint strokes as part of the 3D, "not a Photoshop filter"; outlines rejected on soft furfetched
https://vfxvoice.com/wishing-upon-a-star-for-puss-in-boots-the-last-wish/Puss in Boots: background detail abstracted in lighting and compositingfetched
https://beforesandafters.com/2024/01/10/giving-spider-man-across-the-spider-verse-that-crucial-hand-made-quality/Spider-Verse: hand-drawn lines for design, procedural lines for detailfetched
https://www.animationxpress.com/latest-news/in-depth-interview-behind-the-creation-of-nimonas-unique-animation-style-and-compelling-story/Nimona: no ambient occlusion, legibility through silhouettefetched
https://bardel.ca/retooling-animation-the-dragon-prince/The Dragon Prince: cel-shaded 3D, frames removed for weight; ink lines a separate technologyfetched
https://www.matthiaslechner.com/the-sea-beast.htmlThe Sea Beast: colour themes set in the colour script (red against green; controlled gardens against the wild sea)fetched
https://www.cbr.com/d23-a-look-at-disneys-frozen/Frozen (Michael Giaimo): the horizontal castle "amongst the vertical" fjord; rosemaling can be "cursive and flowery" or "geometric and lineal"fetched
https://d23.com/inspiration-for-frozen-disney-animation/Frozen: rosemaling "all over this film"; most of the reference Norwegian (speaker not verified)fetched
https://emanuellevy.com/review/frozen-setting-and-visual-look/Frozen: the bunad combined with glamour (reads as press-kit text)fetched
https://www.awardsdaily.com/2019/09/30/lisa-keene-david-womersley-uncover-the-world-of-frozen-2/Frozen 2: shapes collected and harmonised (after Eyvind Earle); a narrow palette, "yellow to deep maroon. That's your range"; "bring order to randomness"; filigree against solidfetched
https://arctic-council.org/news/behind-the-scenes-of-frozen-2-how-saami-representatives-cooperated-with-disney/Frozen 2: the Sami advisory group and the agreement behind itfetched
https://vfxvoice.com/southeast-asian-cultural-touchstones-illuminate-raya-and-the-last-dragon/Raya (Paul Felix): each land its own form and colour logic (Heart flowing with cool blues and greens, Fang geometric, Talon purple and pink, Tail earth tones)fetched
https://mouseinfo.com/2016/01/building-the-cities-of-zootopia-how-filmmakers-created-the-world-for-animals/, https://www.matthiaslechner.com/zootopia.htmlZootopia: districts parted by material, palette and axis (the rain forest "a vertical environment")fetched (press-kit based)
https://blog.sherwin-williams.com/in-the-mix/disney-encanto-making-magic-with-color/, https://screenrant.com/encanto-movie-lorelay-bove-interview/Encanto (Lorelay Bové): cool jewel tones for one side of the family, warm for the other; a guide that tracks colour and shape per characterfetched (the first is a sponsored post)
https://beforesandafters.com/2023/11/22/its-actually-what-an-illustrator-wouldve-done/Wish: the watercolour look built mostly in compositing; lines drawn in; atmosphere as a card with a coloured washfetched
https://animatedviews.com/2011/the-art-of-pixar-the-complete-color-scripts-and-select-art-from-25-years-of-animation-an-interview-with-author-amid-amidi/Colour scripts "map out the color, lighting, emotion and moods"; "not about making a single pretty piece of art"fetched
https://hyperallergic.com/the-art-of-pixar-chronicle-books/Ralph Eggleston's colour scripts as long strips in pastelfetched
https://www.imaginerding.com/2011/03/03/art-of-up-by-tim-hauser/"Simplexity" (Ricky Nierva, The Art of Up): selective detailfetched (a book review quoting p. 18)

Games

SourceWhat we tookStatus
https://nintendoeverything.com/zelda-breath-of-the-wild-art-director-on-how-the-wind-waker-hd-shaped-the-games-art-style/Breath of the Wild (Satoru Takizawa, GDC 2017): a style whose "lies" are small enough that the world's rules stay believablefetched
https://gist.github.com/idbrii/e39fe96279aa1670319bfa521d907399Breath of the Wild field design (CEDEC 2017, fan translation): triangles in three sizes as landmarks, view blockers and tempofetched
https://www.thumbsticks.com/gdc-2015-the-art-of-firewatch/, https://gdcvault.com/play/1022295/the-art-ofFirewatch (Jane Ng): bold colour "in very distinct layers", each adding depth; the sky decides the biggest chunk of colourfetched
https://www.gamedeveloper.com/marketing/how-shedworks-refined-the-art-of-sable-in-pursuit-of-readabilitySable: fog "had the biggest impact overall", set per biome to change tonefetched
https://blog.habrador.com/2018/08/stylized-graphics-fortnite-sea-of-thieves.htmlSea of Thieves: simple shapes combined, hand-painted textures (a blogger's notes on Rare's talk)fetched, secondary

Could not confirm (and where we looked)

  • Tangled and Fragonard, and anything on the lantern scene's colour: only encyclopedia-style snippets; Den of Geek's Keane interview does not mention it.
  • Breath of the Wild as "gouache / en plein air": attributed to a Eurogamer interview (2017-01-19) that could not be fetched.
  • Shape rules stated by a named production designer (straight against curve, big-medium-small, 70/30): only tutorial blogs. The README uses such ratios as our own working rules, not as quotations.
  • Klaus's warm palette for the Sami and the workshop in the designers' words (IndieWire, paywalled).
  • A crew quote on light baked into Arcane's textures (the claim rests on one writer's analysis).
  • Nimona's flat-graphic sources (Hollywood Reporter, paywalled); Raya's motifs piece on AWN (403); Genshin's GDC 2021 slides (image-only PDF); Ori, Journey, World of Warcraft zone palettes (nothing craft-level found).
  • AWN, CBC, IndieWire, Hollywood Reporter, Eurogamer and MoMA blocked fetching.