[
 {
  "file": "art/target-inside-eye.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, big simple rounded shapes, warm storybook colours, bright and cheerful, nothing scary. It should look like a frame a stylised 3D game could draw: simple, with large calm areas. A meadow inside a town wall on a sunny early afternoon, seen from the eye height of a small child standing in the grass, 1.25 metres up, looking level across the meadow. The grass is the main thing and is painted as soft masses of colour, not as single blades: broad calm patches in two or three close values of warm yellow-green, some patches leaning butter-yellow, some fresh green, darker and cooler only at the very foot of the tufts. Short chunky rounded tufts show as a soft ragged fringe only along the nearest edge and along the crests of gentle rises; everywhere else the grass is flat soft colour with a few brush marks. At least two thirds of the meadow is open grass. Flowers grow in a few small round drifts of one kind and one colour each, two to three metres across, with open grass between them: one drift of pink and violet lupins close on the left, one of white oxeye daisies, one of butter-yellow buttercups further off, and a sprinkle of tiny single dabs of colour in the grass between. The near flowers are a few big simple chunky shapes with soft edges that melt into the grass at their feet, with no dark leaves; middle ones are dabs; far ones are soft speckled patches of colour. One soft cloud shadow lies across the middle distance as a single blue-violet shape, never dark. Behind the meadow a honey-coloured sandstone town wall with a round tower with a red tiled cap, two Norwegian half-timbered cottages with thatched roofs, round apple trees, low green hills, a soft blue sky with puffy clouds. A little pollen drifts in the air. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 615458503,
  "size": "1024x768",
  "provider": "venice",
  "role": "target: inside-the-wall meadow at her eye height (1.25 m)",
  "verdict": "kept. Masses, a fringe only at the near edge, drifts of one kind, one cloud shadow as a shape. Second attempt; the first drew every flower."
 },
 {
  "file": "art/target-inside-cam.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, big simple rounded shapes, warm storybook colours, bright and cheerful, nothing scary. It should look like a frame a stylised 3D game could draw: simple, with large calm areas. A meadow inside a town wall on a sunny early afternoon, seen from a third-person game camera: five metres behind and three metres above a small princess in a red cape with a little backpack, seen from behind in the lower middle of the picture, small, walking away into the meadow; the camera looks down at about thirty degrees, so the meadow fills the lower two thirds of the picture. The grass is the main thing and is painted as soft masses of colour, not as single blades: broad calm patches in two or three close values of warm yellow-green, some patches leaning butter-yellow, some fresh green, darker and cooler only at the very foot of the tufts. Short chunky rounded tufts show as a soft ragged fringe only along the nearest edge and along the crests of gentle rises; everywhere else the grass is flat soft colour with a few brush marks. At least two thirds of the meadow is open grass. Seen from above the grass is a soft carpet of colour patches with tufts only as small marks. Where she has walked, the grass lies gently parted in a short trail behind her feet. Flowers grow in small round drifts of one kind and one colour each, two to three metres across, with open grass between: a drift of pink and violet lupins, a drift of white oxeye daisies, a drift of butter-yellow buttercups, a low patch of blue forget-me-nots, and tiny single dabs of colour sprinkled between them. Each flower clump is a simple chunky shape whose foot melts into the grass, with no dark leaves. A soft blue-violet cloud shadow crosses the far part of the meadow. At the top of the picture a honey-coloured sandstone town wall, thatched Norwegian cottages, round apple trees and a strip of soft blue sky. A few petals in the air. No text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 562723504,
  "size": "1024x768",
  "provider": "venice",
  "role": "target: inside-the-wall meadow from her third-person camera",
  "verdict": "kept. Drifts read as shapes from above, dabs between them, the wall behind."
 },
 {
  "file": "art/target-outside-eye.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, brave and a little wild but friendly, nothing scary. A wide wild meadow in a northern valley outside a town wall, on a breezy afternoon, seen from the eye height of a small child standing in the tall grass, 1.25 metres up, looking level across the field. The grass is painted as big brushed masses, not as single blades: long confident strokes of muted olive and grey-green laid in the direction the wind combs it, in two flat light shapes only, the lit field in olive with amber in the light and the shade in deep teal, the two close in value. Blades show only as a ragged wind-bent fringe along the nearest edge and on the crests of rises, all leaning the same way. The flowers are the only saturated colour: one big drift of glowing golden-yellow globeflowers and buttercups, eight metres across, lies in the middle distance like a single stroke of light, and a second, smaller drift of clear violet-blue harebells nearer on the right; a few of their blossoms stand close to the viewer as simple bright shapes on thin stems. The rest of the field is open grass. A pale silver band of wind crosses the field where the grass has turned its light undersides. Beyond the meadow a leaning pine, a dark spruce wood as one teal mass, blue mountains with snow, a painted sky of long level brush strokes with lit cloud edges. Seeds drift on the wind. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 700033501,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: outside meadow (Nordalen) at her eye height",
  "verdict": "kept. Wind-combed brushed masses, one gold drift as a stroke of light, a pale wind band. The near shade measures luma 0.20-0.22, at the bottom of what the rulebook wants outside (most of a frame between 0.25 and 0.7): keep the game a little lighter there."
 },
 {
  "file": "art/target-outside-cam.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A wide wild meadow in a northern valley outside a town wall, on a breezy afternoon, seen from a third-person game camera: five metres behind and three metres above a small princess in a red cape with a little backpack, seen from behind in the lower middle of the picture, small, walking away through the grass; the camera looks down at about thirty degrees, so the meadow fills the lower two thirds of the picture. The grass is painted as big brushed masses, not as single blades: long confident strokes of muted olive and grey-green laid in the direction the wind combs it, in two flat light shapes only, the lit field in olive with amber in the light and the shade in teal, the two close in value. Blades show only as a ragged wind-bent fringe along the nearest edge and on the crests of rises, all leaning the same way. Seen from above the field is a carpet of long level brush strokes in olive, sage and grey-green patches ten to thirty metres across; the grass lies parted and pressed down in a short trail behind her feet. The flowers are the only saturated colour: one big drift of glowing golden-yellow globeflowers, ten metres across, a little ahead of her on the left, read as a single shape of gold dabs; a smaller drift of clear violet-blue harebells on the right; white cotton-grass tufts by a wet hollow. Everything else is open grass. A pale silver band of wind crosses the field ahead of her. At the top of the picture a leaning pine, a dark spruce wood as one teal mass, blue mountains with snow and a strip of painted sky. Seeds drift on the wind. No text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 770382619,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: outside meadow from her third-person camera",
  "verdict": "kept. Olive strokes, three drifts, the trail behind her. The gust came out as white streaks in the air, which the game already has as motes; the band of pale grass is in target-gust."
 },
 {
  "file": "art/target-gust.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A gust of wind crossing a big open hay meadow on a hillside, seen from a low rise looking across the field, afternoon sun from the left. The grass is painted as big brushed masses, not as single blades: long confident strokes of muted olive and grey-green laid in the direction the wind combs it, in two flat light shapes only, the lit field in olive with amber in the light and the shade in teal, the two close in value. Blades show only as a ragged wind-bent fringe along the nearest edge and on the crests of rises, all leaning the same way. The gust is the subject: it shows as three long curved bands of pale silver-sage light sweeping across the field from left to right, where the grass has bent over and turned its pale undersides to the sky; each band has a sharp bright leading edge and a soft fading tail behind it, and between the bands the grass stands upright in deeper olive. The bands follow the shape of the ground like brush strokes laid across it. Ahead of the first band the grass is still calm. A cloud shadow lies across the far corner of the field as one flat teal shape with a soft edge. A single drift of golden-yellow flowers in the middle of the field leans with the wind, a few petals and many seeds torn loose and flying along the gust. One wind-bent birch at the field's edge with its leaves blown to one side. Far blue mountains, a painted sky of long level strokes. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 227855262,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: a gust crossing a field",
  "verdict": "kept. The reference for the gust texture: a sharp bright leading edge, a tail 15-35 m long, bands 20-40 m apart that follow the ground."
 },
 {
  "file": "art/target-dusk.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, big simple rounded shapes, warm storybook colours, bright and cheerful, nothing scary. It should look like a frame a stylised 3D game could draw: simple, with large calm areas. A meadow inside a town wall at dusk, just after sunset, seen from the eye height of a small child, 1.25 metres up, looking level across the meadow toward the glowing sky. The meadow keeps its colour at dusk: the grass is still clearly green, painted as three broad soft masses only: warm olive-green where it faces the sky's glow, deep moss-green in the body, and soft blue-violet in the hollows; never black, never grey, never brown. No single blades anywhere in the middle of the meadow: the grass is calm flat colour with a few soft brush marks, and rounded tufts show only as a fringe along the nearest edge and on the crest of one gentle rise, where their tips catch a thin rim of peach light against the sky. At least two thirds of the meadow is open grass. The flowers keep their own colours, a little deeper, in three small round drifts with open grass between: pink and violet lupins catching the last light, white daisies glowing pale like small lanterns in the half dark, buttercups a soft gold; each drift is a simple group of chunky shapes whose feet melt into the grass, with no dark leaves. The sky is peach and rose at the horizon rising to lilac and soft violet, with a few lit clouds. One thatched half-timbered cottage with warm lit windows and a lantern, the honey sandstone town wall behind, round trees as soft dark-green shapes. Three fireflies. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 828925252,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: a meadow at dusk that keeps its colour",
  "verdict": "kept. Three green masses, a peach rim on the fringe, flowers a little deeper. Second attempt; the first rim-lit every blade."
 },
 {
  "file": "art/target-far-drifts.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A far view of a big hillside meadow seen from the opposite side of a valley, two hundred to six hundred metres away, afternoon light. The whole hillside is one large brushed shape of muted olive and sage green, built from long level strokes that follow the slope, with no single blade or single flower drawn anywhere. On it lie five or six flower drifts as flat irregular patches of colour, like dabs of paint laid on top: two large patches of golden yellow, one of violet-blue, one of pale cream-white, one of dusky heather-pink near the top where the grass gives way to moor; each patch is one colour, has a soft ragged edge, and is ten to forty metres across; the nearer patches are larger and brighter, the farther ones smaller, paler and bluer. A cloud shadow covers a third of the hillside as one flat teal shape; a pale band of wind crosses the sunlit part. Dark spruce woods as flat teal masses frame the meadow, a small red farmhouse gives the scale, a stream at the valley bottom, blue mountains with snow behind, a painted sky of long level strokes with lit cloud edges. In the near foreground only a strip of wind-bent grass fringe and one leaning pine. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 175976376,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: far view of drifts on a hillside",
  "verdict": "kept. No blade and no flower drawn: the hill is one brushed shape, the drifts flat dabs of one colour 10-40 m across, a cloud shadow as one teal shape."
 },
 {
  "file": "art/target-moor-heather.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A heather moor on a Norwegian mountainside in late summer, seen from the eye height of a small child, 1.25 metres up, looking across the moor. The heather is painted as low rounded cushions and mats in broad brushed masses, not as single twigs: dusky mauve-pink and rose where it blooms in the light, deep olive and umber-brown where it does not, with teal in the shade; the bloom lies across the moor in long drifts like strokes of pink laid over the olive, thickest on the sunlit side of every hummock. Between the cushions thin pale straw-coloured moor grass in sparse wind-bent tufts, grey lichen-spotted boulders, a few bilberry patches turning orange-red, a low juniper and one wind-bent pine. The near heather shows a few simple sprigs of tiny bell flowers at the picture's lower edge; beyond ten metres it is only colour. A pale band of wind crosses the thin grass. Far blue mountains with snow, a painted sky of long level strokes. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 372663322,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: moor with heather",
  "verdict": "kept. Cushions, bloom thickest on the sunlit side of each hummock, straw grass between, bilberry red as the second accent."
 },
 {
  "file": "art/target-bog-cotton.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A mountain bog with cotton grass in a northern valley on a still, bright overcast morning, seen from the eye height of a small child, 1.25 metres up, looking across the bog along an old plank boardwalk. The bog is painted in broad brushed masses: tussocks of ochre, rust and olive sedge, cushions of moss in muted green and wine red, and dark peaty pools of deep teal-brown water that mirror the pale sky. The cotton grass is the accent: hundreds of fluffy white tufts on thin stems standing above the sedge, gathered in drifts that read from afar as soft white bands lying across the bog, each near tuft a simple soft white dab leaning a little the same way; the nearest dozen stand tall against the dark water. Tall bowing reeds and three cattails by the nearest pool. A few small stunted birches and one dead grey tree. A thin mist over the far end, dark spruce as a flat teal mass behind, blue hills. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 30714877,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: bog with cotton grass",
  "verdict": "kept. Cotton grass as white bands far off and single dabs near; ochre and wine-red sedge, teal pools."
 },
 {
  "file": "art/target-dunes-marram.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. Sand dunes with marram grass by the sea on a windy bright day, seen from the eye height of a small child, 1.25 metres up, looking along the dunes toward the shore. The marram grass grows in sparse tall tufts, each tuft a fan of long thin grey-green and pale straw blades arching over in the same direction with the wind, painted as single sweeping brush strokes, their tips drawing small arcs in the sand; the tufts are thick on the dune crests and thin out to bare sand in the hollows. The sand is pale warm cream with soft wind ripples and teal-violet shade. Low cushions of pink thrift flowers sit in the lee of the dunes as small round dabs of rose, and a few pale blue-green sea holly leaves. A band of wind runs along the dune crest, bending the grass flat and lifting a thin veil of blown sand. Beyond, a deep teal sea with painted pale highlight strokes, a rocky point with a few wind-bent pines, a painted sky of long level strokes with lit cloud edges. Two seagulls far off. No people, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 949685746,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: dunes with marram",
  "verdict": "kept. Marram as single sweeping strokes, thick on the crests and none in the hollows; thrift cushions in the lee."
 },
 {
  "file": "art/target-alvheim-night.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. The glowing flowers of a hidden elf village high on a mountain shelf, at night under a clear moonlit sky, seen from the eye height of a small child, 1.25 metres up, looking along a path of pale moonstone flagstones through an old wood. The ground is deep teal moss in soft rounded cushions with fine silver-green grass in thin sparse tufts, painted in broad brushed masses. The flowers are the light: drifts of small bell-shaped flowers that glow soft cyan from inside, each a simple glowing dab on a thin arching stem, and among them fewer, taller star-shaped flowers glowing violet; they grow in rings and ribbons along both sides of the path and round the feet of huge pale old trees, thick near the path and thinning into the dark wood. Each drift lays a pool of soft cyan light on the moss round it, and gold pollen drifts up from the flowers like slow sparks. The glow is gentle and friendly. Warm small lanterns hang in the trees far along the path, a carved stone well glows faintly beyond. Deep blue-teal night, stars, nothing black, nothing scary. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 961555930,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: Alvheim glowing flowers at night",
  "verdict": "kept. Cyan bells in ribbons along the way, fewer violet stars, each drift a pool of light on the moss, gold pollen."
 },
 {
  "file": "art/zone-sormarka.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A hay meadow in warm southern farmland in late summer, seen from the eye height of a small child, 1.25 metres up, looking along the edge of the meadow. The tall grass has gone to seed and is painted as big brushed masses of warm ochre-green and straw gold, not as single blades: long strokes combed by a slow wind, olive green low down and pale gold at the feathery tops, a long slow wave of light passing through it. Feathery seed heads show only as a fringe along the nearest edge. Along the field's edge by an old dry-stone wall lies one loose drift of glowing orange-red poppies and clear blue cornflowers, the only saturated colours, and a few white oxeye daisies. Beyond the meadow a grazed pasture cropped short and yellow-green with buttercups, three hay-drying racks, a red barn and a windmill far off, an old oak, rounded hills, a painted sky of long level strokes with lit cloud edges. Seeds drift in the warm air. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 253869222,
  "size": "1536x1024",
  "provider": "venice",
  "role": "zone frame: Sørmarka hay meadow",
  "verdict": "kept. Straw-gold seed grass, a slow wave of light, poppies and cornflowers only along the wall."
 },
 {
  "file": "art/zone-fjellet.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. High alpine ground on a Norwegian mountain above the tree line on a clear windy day, seen from the eye height of a small child, 1.25 metres up, looking up a slope toward a pass. Very short, sparse, wind-pressed sedge and grass in yellowed olive and ochre, painted as thin brushed patches between slabs of grey lichen-spotted rock and bands of gravel, never a lawn; the grass lies nearly flat, all combed one way by the wind. The flowers are small, low and bright against the stone: tight round green cushions of moss campion dotted with tiny clear pink flowers, small white glacier buttercups with yellow hearts in the lee of stones, mats of dwarf willow and crowberry turning red-orange, and a few cotton-grass tufts by a snow-melt trickle. Patches of old snow lie in the hollows, a small cairn of stones stands by a faint path, bare peaks with snow against a painted sky of long level strokes. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 862003095,
  "size": "1536x1024",
  "provider": "venice",
  "role": "zone frame: Fjellet alpine ground",
  "verdict": "kept. Sparse wind-pressed sedge between rock, cushion plants, no lawn."
 },
 {
  "file": "art/zone-fjellfoten.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A landscape for a Norwegian fairy-tale adventure game for children: muted cool base colours with a few glowing accent colours, thin coloured linework only on silhouettes and never on grass, no black anywhere, the darkest colour a deep teal, the shade lifted and even, brave and a little wild but friendly, nothing scary. A glade at the edge of an ancient spruce forest in the foothills, seen from the eye height of a small child, 1.25 metres up, looking from the open glade toward the old wood. The ground is painted in broad brushed masses: deep moss in cushions of muted green with brighter yellow-green tops where a shaft of sun falls, fine thin woodland grass in sparse soft tufts, big ferns as simple fan shapes at the wood's edge, bilberry in low olive mats. The flowers are few and are the only bright colours: a loose drift of clear violet-blue harebells in the sunlit part of the glade, a scatter of small white wood-sorrel flowers on the moss, three tall pink foxglove spires by a fallen mossy log. The light is a few soft amber sun shapes lying across teal shade, the shade lifted and even, never dark. Huge old spruce trunks and hanging boughs as flat teal masses behind, a mossy boulder, a faint path of trodden earth leading in. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 432608091,
  "size": "1536x1024",
  "provider": "venice",
  "role": "zone frame: Fjellfoten forest-edge glade",
  "verdict": "kept. Moss cushions, a harebell drift in the sun shape, wood sorrel as dabs, foxgloves as three hero spires."
 },
 {
  "file": "art/target-interaction.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, big simple rounded shapes, warm storybook colours, bright and cheerful, nothing scary. It should look like a frame a stylised 3D game could draw: simple, with large calm areas. A small princess in a red cape with a little backpack running happily through a meadow of knee-high grass inside a town wall on a sunny afternoon, seen from the side and a little above, close, so the grass round her fills the picture. The grass is painted as soft masses of warm yellow-green, not as single blades. Round her legs the grass bends away from her in a soft ring, and behind her it lies parted in a trail that is already springing back up further off; the tufts beside the trail lean outward. She has just run through a drift of dandelions and daisies: white dandelion seeds and a few petals burst up behind her in a small cloud and drift off on the breeze, and the flower heads she brushed past are still nodding and swinging on their stems. A soft band of lighter grass, a gust of wind, runs across the meadow behind her. Chunky simple flowers in small drifts, a honey sandstone wall and round trees far behind. No text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 525533426,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: grass and flowers answering her",
  "verdict": "kept. The parted trail, seeds and petals thrown up behind her, heads still nodding. The grass is drawn blade by blade here; take the motion from it, not the grass."
 },
 {
  "file": "art/cards-inside-sheet.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A sprite sheet of eight separate small flower sprays, chunky and toy-like, simplified, not botanical illustrations, arranged in a tidy grid of four columns and two rows with wide empty space between them, each seen straight from the side at eye level, upright, the same size. Top row: plump garden lupins in pink and violet like stacked beads; fat white oxeye daisies with big yellow centres; glossy butter-yellow buttercups; blue harebells with round bells. Bottom row: red clover with round pink-red pompom heads; sky-blue forget-me-nots with yellow eyes; white wood anemones; a dandelion with one yellow flower and two round white seed clocks. Each spray is three to five thick soft stems, as thick as a child's finger, fanning from one point at its bottom middle; the blossoms are big, round and simple, oversized, and cover more of the spray than the stems do; two or three small rounded fresh yellow-green leaves low on the stems; the foot is just the thick bare stems: no leaf rosettes, no dark leaves, no ground, no soil, no pots, no grass, no cast shadows. Lit softly from above, shade in soft violet-blue, nothing dark. One plain flat light grey background behind all of them. No labels, no text, no faces, no insects.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 813934972,
  "size": "1536x1024",
  "provider": "venice",
  "role": "flower cards, inside set (sheet of eight)",
  "verdict": "kept. Chunky, thick stems, big heads, no dark leaves. The leaf pairs at the foot are more than asked for; the shader tints the foot."
 },
 {
  "file": "art/cards-outside-sheet.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A sprite sheet of eight separate flower sprays, arranged in a tidy grid of four columns and two rows with wide empty space between them, each seen straight from the side at eye level, leaning to the right as if in a wind, the same size. Top row: violet-blue wild lupin spires; tall magenta-pink fireweed spires; glowing golden-yellow round globeflowers; cream-white oxeye daisies with ochre centres. Bottom row: flowering heather twigs in clear rose-pink; pink thrift on short stems; red clover in clear rose-red; a tall spray of feathery pale-gold grass seed heads. Each spray is four to six stems of uneven height sweeping up from one point at its bottom middle, each stem one thick brush stroke; the blossoms are large and cover more of the spray than the stems do; two or three leaves as single strokes low on the stems; the foot is just the bare stems: no leaf rosettes, no dark leaves, no ground, no soil, no pots, no grass, no cast shadows. Lit from above, warm amber on the lit strokes and teal in the shade strokes. One plain flat light grey background behind all of them. No labels, no text, no faces, no insects.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 513633749,
  "size": "1536x1024",
  "provider": "venice",
  "role": "flower cards, outside set (sheet of eight)",
  "verdict": "kept. Flat strokes, leaning with the wind, blossoms in accent colours. Stems are still thin on the heather and the seed grass."
 },
 {
  "file": "art/cards-special-sheet.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children: the blossoms are the one strong, clear, glowing colour, painted in three flat values with visible brush strokes; stems and the few leaves in muted sage green, thin coloured linework and no heavy black outlines, nothing dark. A sprite sheet of eight separate special plants, arranged in a tidy grid of four columns and two rows with wide empty space between them, each seen straight from the side at eye level, the same size. Top row: a low round cushion of pink thrift (sea pink) flowers on short stems; a low tight green cushion of moss campion dotted with tiny pink flowers; a small spray of white mountain avens flowers with yellow centres; a tall tuft of marram grass with pale straw seed heads arching to the right. Bottom row: a spray of small bell-shaped elf flowers glowing soft cyan from inside on thin arching silver-green stems; a tall star-shaped elf flower glowing violet with a gold heart, with two buds; a tuft of ferns in muted green; a clump of cotton grass with rust-tipped leaves. No leaf rosettes, no dark leaves, no ground, no soil, no pots, no cast shadows. Lit from above, amber in the light and teal in the shade, nothing dark. One plain flat light grey background behind all of them. No labels, no text, no faces, no insects.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 465689525,
  "size": "1536x1024",
  "provider": "venice",
  "role": "special plants (sheet of eight)",
  "verdict": "kept as a sample of the special kinds. Cushion plants keep their leaf mound (they stand on sand and rock, not in grass)."
 },
 {
  "file": "art/card-inside-lupin.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of garden lupins: three plump spires of round pea flowers like stacked beads, one pink, one violet, one cream-and-pink. Presented as a game sprite, chunky and toy-like, simplified, not a botanical illustration: one single small spray of flowers seen straight from the side at eye level, upright: three to five thick soft stems of uneven height, each stem as thick as a child's finger, fanning out a little from one point at the bottom middle of the frame, one leaning out to the side. The blossoms are big, round and simple, oversized for their stems, and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three small rounded leaves low on the stems in fresh yellow-green; the foot of the spray is just the thick bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 44757463,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, inside: lupin",
  "verdict": "kept. gpt-image-2.5."
 },
 {
  "file": "art/card-inside-daisy.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of oxeye daisies: four big daisies with fat white petals round a big round yellow centre, turned a little different ways, and one round bud. Presented as a game sprite, chunky and toy-like, simplified, not a botanical illustration: one single small spray of flowers seen straight from the side at eye level, upright: three to five thick soft stems of uneven height, each stem as thick as a child's finger, fanning out a little from one point at the bottom middle of the frame, one leaning out to the side. The blossoms are big, round and simple, oversized for their stems, and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three small rounded leaves low on the stems in fresh yellow-green; the foot of the spray is just the thick bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 567056412,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, inside: oxeye daisy",
  "verdict": "kept. gpt-image-2.5."
 },
 {
  "file": "art/card-outside-globeflower.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of globeflowers: five round ball-shaped golden-yellow flowers, glowing clear gold as if lit from inside. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 7153174,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, outside: globeflower",
  "verdict": "kept. gpt-image-2.5."
 },
 {
  "file": "art/card-outside-harebell.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of harebells: six nodding bell-shaped flowers in clear luminous violet-blue on arching stems. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 702297048,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, outside: harebell",
  "verdict": "kept. gpt-image-2.5."
 },
 {
  "file": "art/card-outside-cottongrass.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of cotton grass: six fluffy white cotton tufts streaming to the right in the wind on olive stems, two narrow leaves turning rust at the tips. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 459190993,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, outside: cotton grass",
  "verdict": "kept. gpt-image-2.5."
 },
 {
  "file": "art/card-outside-elfbell.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of elf flowers that glow: seven small bell-shaped flowers hanging from arching silver-green stems, each bell lit from inside in soft cyan with a brighter heart, a faint cyan glow round each bell, a few gold pollen sparks rising. Magical and gentle. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 108248625,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, Alvheim: glowing elf bell",
  "verdict": "kept. gpt-image-2.5. The glow halo must be cut off by the matte and made by the shader."
 },
 {
  "file": "art/krea-outside-globeflower.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of globeflowers: five round ball-shaped golden-yellow flowers, glowing clear gold as if lit from inside. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "krea-v2-large",
  "seed": 384965159,
  "size": "1024x1024",
  "provider": "venice",
  "role": "validation of the outside card block on Krea v2 (Venice-hosted krea-v2-large)",
  "verdict": "kept. Bolder and flatter than gpt-image: closer to the outside look."
 },
 {
  "file": "art/krea-outside-harebell.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children, painted boldly with a wide flat brush: every blossom is two or three flat strokes of one strong, clear, glowing colour with a hard painted edge, every stem a single confident stroke of muted sage green; simplified, graphic and a little angular, not a botanical illustration, no fine detail, no thin outlines round every petal, nothing dark. A spray of harebells: six nodding bell-shaped flowers in clear luminous violet-blue on arching stems. Presented as a game sprite: one single spray of flowers seen straight from the side at eye level, leaning to the right as if in a wind: four to six stems of uneven height sweeping up from one point at the bottom middle of the frame, each stem one thick brush stroke. The blossoms are large and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three leaves as single strokes low on the stems; the foot of the spray is just the bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, warm amber on the lit strokes and teal in the shade strokes. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "krea-v2-large",
  "seed": 366733783,
  "size": "1024x1024",
  "provider": "venice",
  "role": "validation of the outside card block on Krea v2 (Venice-hosted krea-v2-large)",
  "verdict": "kept. Thick stems, flat strokes."
 },
 {
  "file": "art/krea-inside-lupin.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of garden lupins: three plump upright lupin flower spires, each a tall cone of many small overlapping pea-flower petals, pointed at the top with small buds, one spire pink, one violet, one cream-and-pink. Presented as a game sprite, chunky and toy-like, simplified, not a botanical illustration: one single small spray of flowers seen straight from the side at eye level, upright: three to five thick soft green stems of uneven height fanning out a little from one point at the bottom middle of the frame, one leaning out to the side. The blossoms are big, round and simple, oversized for their stems, and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three small rounded green leaves low on the stems; the foot of the spray is just the thick bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "krea-v2-large",
  "seed": 503389774,
  "size": "1024x1024",
  "provider": "venice",
  "role": "validation of the inside card block on Krea v2 (Venice-hosted krea-v2-large)",
  "verdict": "kept. Second attempt, without similes."
 },
 {
  "file": "art/krea-inside-daisy.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of oxeye daisies: four big daisies with fat white petals round a big round yellow centre, turned a little different ways, and one round bud. Presented as a game sprite, chunky and toy-like, simplified, not a botanical illustration: one single small spray of flowers seen straight from the side at eye level, upright: three to five thick soft green stems of uneven height fanning out a little from one point at the bottom middle of the frame, one leaning out to the side. The blossoms are big, round and simple, oversized for their stems, and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three small rounded green leaves low on the stems; the foot of the spray is just the thick bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "krea-v2-large",
  "seed": 567912992,
  "size": "1024x1024",
  "provider": "venice",
  "role": "validation of the inside card block on Krea v2 (Venice-hosted krea-v2-large)",
  "verdict": "kept."
 },
 {
  "file": "art/tufts-design.webp",
  "prompt": "A design sheet for the grass tufts of a stylised 3D game, seen straight from the side at eye level on one plain flat light grey background, two rows with wide empty space between the tufts, no ground, no soil, no cast shadows, no labels, no text. Each tuft is a small fan of five wide, flat, tapering blades growing from one point, simple enough to build from a few triangles: no fine detail, no veins. Top row, the soft storybook look, four tufts painted with soft blended brushwork: short, chunky, upright tufts with broad blades and softly rounded tips, each tuft one warm yellow-green whose foot is a little deeper and cooler green and whose tips are lighter butter-green; the four differ a little in height and in hue, one leaning butter-yellow, one fresh green; the last one carries two tiny round flower dabs on short stalks among its blades, one white with a yellow centre and one pink. Bottom row, the painterly look, four tufts painted with visible confident flat brush strokes: longer, narrower, pointed blades all swept to the right by the wind in one curve like a single comma-shaped brush stroke, muted olive and grey-green at the foot, pale silver-sage at the tips where they turn over; the four differ in height, the third is tall seed grass with two feathery pale-gold seed heads, the last is thin sparse straw-coloured moor grass.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 742298172,
  "size": "1536x1024",
  "provider": "venice",
  "role": "design sheet: grass tufts, both looks",
  "verdict": "kept. Top row inside (broad, blunt, upright), bottom row outside (narrow, pointed, one curve downwind)."
 },
 {
  "file": "art/rejected/inside-eye-v1.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, rounded shapes, warm storybook colours, bright and cheerful, nothing scary. A flower meadow inside a town wall on a sunny early afternoon, seen from the eye height of a small child standing in the grass, 1.25 metres up, looking level across the meadow. The grass is painted as soft masses of colour, not as single blades: broad soft patches in two or three close values of warm yellow-green, a few patches leaning butter-yellow and a few leaning fresh green, with blades drawn only as a soft ragged fringe along the nearest edge of the picture and along the crests of gentle rises. Flowers grow in small drifts of one kind and one colour each, two to three metres across, side by side with open grass between: a drift of pink and violet lupins, a drift of white oxeye daisies, a drift of butter-yellow buttercups, low patches of blue forget-me-nots, and countless tiny dabs of colour between them. Near flowers are drawn as a few big simple shapes, middle ones as dabs, far ones as soft speckled bands of colour. One soft cloud shadow lies across the middle distance in blue-violet shade, never dark. Behind the meadow a honey-coloured sandstone town wall with a round tower, thatched cottages, round apple trees, a soft blue sky with puffy clouds. Pollen and two petals drift in the air. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 63849383,
  "size": "1024x768",
  "provider": "venice",
  "role": "target: inside meadow at eye height, first attempt",
  "verdict": "rejected. A polka-dot meadow: every flower drawn, blades drawn across the whole foreground, no open grass."
 },
 {
  "file": "art/rejected/dusk-v1.webp",
  "prompt": "Concept painting for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft blended brushwork, big simple rounded shapes, warm storybook colours, bright and cheerful, nothing scary. It should look like a frame a stylised 3D game could draw: simple, with large calm areas. A flower meadow inside a town wall at dusk, just after sunset, seen from the eye height of a small child, 1.25 metres up, looking level across the meadow toward the glowing sky. The meadow keeps its colour at dusk: the grass is still clearly green, a deep warm olive-green and moss-green in broad soft masses with a golden-peach glow on the tops of the tufts that face the sky, and soft blue-violet in the hollows, never black, never grey, never brown. The grass is painted as soft masses of colour, not as single blades; rounded tufts show only as a fringe along the nearest edge and the crests of rises, their tips rim-lit warm gold against the sky. The flower drifts keep their own colours, a little deeper: a drift of pink and violet lupins catching the last light, white daisies glowing pale like small lanterns, buttercups a soft gold; flowers are in small round drifts with open grass between. The sky is peach and rose at the horizon rising to lilac and soft violet, with a few lit clouds. A thatched cottage with warm lit windows and a lantern, the honey sandstone town wall behind, round trees as soft dark-green shapes. Three fireflies. No people, no animals, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 655228053,
  "size": "1536x1024",
  "provider": "venice",
  "role": "target: dusk, first attempt",
  "verdict": "rejected. Every blade rim-lit, so the field is noise; flower clumps with dark leaf rosettes everywhere."
 },
 {
  "file": "art/rejected/card-inside-lupin-v1.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of garden lupins: three tall dense spires of small pea flowers, one pink, one violet, one cream-and-pink, and two short young spires. Presented as a game sprite: one single loose spray of flowers seen straight from the side at eye level, upright: five to seven thin stems of uneven height fanning out a little from one point at the bottom middle of the frame, one stem leaning out to the side, the tallest reaching near the top of the frame. The blossoms sit in the upper two thirds, big and simple. Only a few small narrow leaves low on the stems, in fresh yellow-green, thinning away toward the bottom so the foot of the spray is just thin bare green stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 468949904,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, inside, first attempt",
  "verdict": "rejected. A botanical illustration: stems 6-8 px wide at 1024, under 2 px in a 256 px cell, gone in the mips."
 },
 {
  "file": "art/rejected/card-outside-harebell-v1.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children: the blossoms are the one strong, clear, glowing colour, painted in three flat values with visible brush strokes; stems and the few leaves in muted sage green, thin coloured linework and no heavy black outlines, nothing dark. A spray of harebells: many slender wiry stems with nodding bell-shaped flowers in clear luminous violet-blue. Presented as a game sprite: one single loose spray of flowers seen straight from the side at eye level, upright and leaning a little to the right as if in a light wind: five to seven thin stems of uneven height fanning out from one point at the bottom middle of the frame, the tallest reaching near the top of the frame. The blossoms sit in the upper two thirds. Only a few narrow leaves low on the stems, in muted sage green, thinning away toward the bottom so the foot of the spray is just thin bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit from above, amber in the light and teal in the shade, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 206076056,
  "size": "1024x1024",
  "provider": "venice",
  "role": "flower card, outside, first attempt",
  "verdict": "rejected. Wire stems, small blossoms: nothing left at 10 m; no visible brush."
 },
 {
  "file": "art/rejected/cards-inside-sheet-v1.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A sprite sheet of eight separate flower sprays for a meadow, arranged in a tidy grid of four columns and two rows with wide empty space between them, each spray seen straight from the side at eye level, upright, the same size. Top row: garden lupins in pink and violet; oxeye daisies; butter-yellow buttercups; blue harebells. Bottom row: red clover with round pink-red heads; sky-blue forget-me-nots; white wood anemones; a dandelion with two yellow flowers and two round white seed clocks. Each spray is five to seven thin stems of uneven height fanning from one point at its bottom middle, blossoms big and simple in the upper two thirds, only a few small fresh yellow-green leaves low on the stems thinning away toward the bottom so the foot is just thin bare stems: no leaf rosettes, no dark leaves, no ground, no soil, no pots, no grass, no cast shadows. Lit softly from above, shade in soft violet-blue, nothing dark. One plain flat light grey background behind all of them. No labels, no text, no faces, no insects.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 560431217,
  "size": "1536x1024",
  "provider": "venice",
  "role": "inside sheet, first attempt",
  "verdict": "rejected. Same as the outside sheet in look: neither cute nor painterly."
 },
 {
  "file": "art/rejected/cards-outside-sheet-v1.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A wild plant for a Norwegian fairy-tale adventure game for children: the blossoms are the one strong, clear, glowing colour, painted in three flat values with visible brush strokes; stems and the few leaves in muted sage green, thin coloured linework and no heavy black outlines, nothing dark. A sprite sheet of eight separate flower sprays, arranged in a tidy grid of four columns and two rows with wide empty space between them, each spray seen straight from the side at eye level, leaning a little to the right as if in a light wind, the same size. Top row: violet-blue wild lupins; luminous violet-blue harebells; glowing golden-yellow globeflowers; cream-white oxeye daisies with ochre centres. Bottom row: tall magenta-pink fireweed spires; flowering heather twigs in clear rose-pink; white fluffy cotton grass tufts on thin stems; a tall spray of feathery pale-gold grass seed heads. Each spray is five to seven thin stems of uneven height fanning from one point at its bottom middle, blossoms in the upper two thirds, only a few narrow muted sage-green leaves low on the stems thinning away toward the bottom so the foot is just thin bare stems: no leaf rosettes, no dark leaves, no ground, no soil, no pots, no grass, no cast shadows. Lit from above, amber in the light and teal in the shade, nothing dark. One plain flat light grey background behind all of them. No labels, no text, no faces, no insects.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 75270342,
  "size": "1536x1024",
  "provider": "venice",
  "role": "outside sheet, first attempt",
  "verdict": "rejected. Soft botanical painting, no stroke, thin stems."
 },
 {
  "file": "art/rejected/krea-inside-lupin-v1.webp",
  "prompt": "Stylised hand-painted plant for a cosy Norwegian fairy-tale video game for young children, in the look of a warm hand-painted animated film: soft rounded shapes, painted textures with soft blended brushwork, warm storybook colours, bright and cheerful, a Kittelsen and John Bauer folk-tale mood made friendly and cute. A spray of garden lupins: three plump spires of round pea flowers like stacked beads, one pink, one violet, one cream-and-pink. Presented as a game sprite, chunky and toy-like, simplified, not a botanical illustration: one single small spray of flowers seen straight from the side at eye level, upright: three to five thick soft stems of uneven height, each stem as thick as a child's finger, fanning out a little from one point at the bottom middle of the frame, one leaning out to the side. The blossoms are big, round and simple, oversized for their stems, and fill the upper two thirds of the frame; together the blossoms cover more of the picture than the stems do. Two or three small rounded leaves low on the stems in fresh yellow-green; the foot of the spray is just the thick bare stems: no leaf rosette, no clump of leaves at the base, no dark leaves, no ground, no soil, no pot, no grass around it, no cast shadow. Lit softly from above, the shade a soft violet-blue, nothing dark. Isolated against a simple plain flat light grey background. No faces, no insects, no text.",
  "model": "krea-v2-large",
  "seed": 16314019,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Krea v2 with the gpt prompt",
  "verdict": "rejected. Krea took \"like stacked beads\" literally: bubbles. No similes in Krea prompts."
 }
]
