[
 {
  "file": "art/key-1-day.webp",
  "prompt": "Wide key art of Alvheim, a small Norwegian fairy-tale elf village in a ring of giant trees on a high mountain shelf, seen at a child's eye height from the path that leads in. It is a small quiet place, only what is listed here and nothing else: no city, no towers, no bridges, no banners, no railings, no waterfalls.\n\nIn the middle stands Månebrønnen, the moonwell: a low carved basin of pale blue-grey moonstone, waist-high, fluted like the underside of a flower, a ring of small runes round its rim and softly glowing blue-violet water, on a round court of worn flagstones; behind it a slender crescent-shaped horn of moonstone, twice a person's height, leans over the water. A winding path of big pale flagstones set in deep teal-green moss leads from the foreground to the well. Round the square stand five giant pale silver-barked trees, each trunk as thick as a cottage, with broad high crowns of small blue-green leaves closing overhead; round three of the trunks, five metres up, sits a small simple round tree house with a wider upper storey, a tall roof of big rounded silver shingles topped by a chunky crescent, one round door and one leaf-shaped window, and a wide stair of thick slab steps round the trunk. A few chunky teardrop glass lanterns hang from the boughs; two thick leaning silver lantern posts whose tops curl into fern spirals stand by the path. To the right, a ring of five low rounded moonstone seats; to the left under a tree an upright loom with a half-woven silver cloth. Loose drifts of bell-shaped flowers in pale blue, violet and pink grow in the moss. Two tall slender elves in long bell-shaped wool coats with leaf-pointed shoulder mantles stand talking by the well, small in the frame; a small girl in a red dress with a little backpack stands on the path in the foreground with her back to us. Between the trunks, far behind, one sharp snowy peak against the sky.\nTime: a clear cold midday in the mountains. High cool sunlight, the silver trunks and roofs bright, the ground a lit teal-green with long soft teal-blue shadows, the sky pale blue with long level brush-stroked clouds. The lanterns are unlit pale honey glass. Only the well's water and runes glimmer faintly; the flowers are just flowers. The village is quiet and half asleep. Nothing in the frame is dark; the deepest shade is a soft teal.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the well) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 383458779,
  "size": "1536x864",
  "provider": "venice",
  "role": "Key art: the village by day",
  "verdict": "Kept. Readable, hushed, pale silver trunks; the day is half asleep, lanterns unlit. Elves at this size drift to long loose hair."
 },
 {
  "file": "art/key-2-dusk.webp",
  "prompt": "Repaint this exact picture at dusk. Keep the composition, every object, every figure and the painted gouache look exactly as they are; change only the light and colour. The sun is down behind the peak: the sky goes from rose and peach at the horizon to violet above, with long level brush-stroked clouds lit pink underneath. The elves' lanterns are being lit: about half of the hanging teardrop lanterns and both lantern posts now glow warm honey-gold and throw small soft pools of warm light on the trunks and the moss; the tree-house windows glow warm honey. The moonwell's water and the runes on its rim glow a clear blue-violet, and the bell flowers have begun to glow faintly in pale blue, violet and pink. The silver trunks catch the last rose light on one side and are violet-teal in the shade. The moss keeps its teal-green colour and stays readable, never muddy, never black; the darkest tone is a deep teal. Warm light sits only where people are, cool light only where magic is.",
  "model": "openai/gpt-image-2.5-sunburst/edit",
  "seed": null,
  "size": "1360x768",
  "provider": "wavespeed",
  "role": "Key art: the same view at dusk (edit of key-1-day)",
  "verdict": "Kept. Lanterns and windows warm, well and flowers begin; ground keeps its colour.",
  "input": "art/key-1-day.webp"
 },
 {
  "file": "art/key-3-night.webp",
  "prompt": "Repaint this exact picture at night. Keep the composition, every object, every figure and the painted gouache look exactly as they are; change only the light and colour. A deep blue-violet night sky with a few big soft stars and broad curtains of northern lights in green and cyan with a violet fringe above the snowy peak, painted in long vertical brush strokes; a small bright crescent moon. Everything is lit by soft blue moonlight and stays readable: the silver trunks and roofs are pale blue against the darker sky, the moss is a deep teal-blue-green, the darkest tone anywhere is a deep indigo-teal, never black. The moonwell is the brightest thing in the picture: its water and the runes round its rim glow strong blue-violet and light the two elves and the leaning moonstone horn from below. All the hanging teardrop lanterns, both lantern posts and the tree-house windows glow warm honey-gold with small soft halos and small warm pools of light on trunks, stairs and moss. The bell flowers glow softly in pale blue, violet and pink like small lamps, the moonstone path stones have a faint pale sheen and one small glowing rune each, and a few blue-silver fireflies drift in the air. Warm light sits only where people are, cool light only where magic is; glowing things cover only a small part of the picture.",
  "model": "openai/gpt-image-2.5-sunburst/edit",
  "seed": null,
  "size": "1360x768",
  "provider": "wavespeed",
  "role": "Key art: the same view at night, the hero time (edit of key-1-day)",
  "verdict": "Kept. Well brightest, aurora over Alvtinden, median luma 0.25, glow cores 3 % of the frame. A rune on every path stone is too many (rule: one per run).",
  "input": "art/key-1-day.webp"
 },
 {
  "file": "art/key-4-arrival.webp",
  "prompt": "Key art, wide: the arrival in the elf village Alvheim at night, seen at a child's eye height from the lantern path, looking through Alveporten, the elves' arch. The whole arch is in the frame, from its feet to the top of its crescent, with a little sky above it, and we look through it like a doorway: two thick leaning tapering posts of sun-bleached silver wood carved with bands of looping interlaced ribbon, moss at their feet, their tops bending together and carrying one big carved crescent moon of pale moonstone lying on its back; one big teardrop glass lantern glowing warm honey hangs under each side. A small girl in a red dress with a little backpack stands on the pale moonstone gravel path with her back to us, whole figure in frame, a third of the arch's height, about to walk through. Beside the left post stands a tall, slender, kind elf woman, the lantern keeper, in a long bell-shaped deep-teal wool coat with a leaf-pointed shoulder mantle, pale mint hair in two thick braids, a broad headband with one glowing gem, tiny glowing star-freckles, holding up a teardrop lantern and smiling down at the girl.\n\nThrough the arch, sixty metres ahead, in the exact middle: the moonwell, a low moonstone basin whose water glows strong blue-violet, with a slender moonstone crescent horn leaning over it; a winding path of plain pale flagstones leads to it across deep teal moss; only one stone in five has one small faintly glowing rune. Round it stand a few giant pale silver-barked trees with thick straight trunks, three small round tree houses up their trunks with warm honey windows, and warm teardrop lanterns hanging from the boughs. Softly glowing bell flowers in pale blue, violet and pink grow along the path. Two more elves stand talking by the well, tiny. It is a small quiet place with a lot of calm empty moss: the elves live only up in the trees, so there are no houses on the ground, no banners, no flags, no fences, no signposts, no city, no towers, no cliffs, no waterfalls, and only one crescent besides the arch's (the horn at the well).\n\nNight: a deep blue-violet sky with a few big soft stars, broad curtains of northern lights in green and cyan with a violet fringe above one sharp snowy peak, painted in long vertical strokes. Soft blue moonlight; everything stays readable, the darkest tone is a deep indigo-teal, never black. Warm light sits only where people are, cool light only where magic is, and glowing things cover only a small part of the picture.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the arch and the two figures) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 481581040,
  "size": "1536x864",
  "provider": "venice",
  "role": "Key art: arrival under Alveporten at night",
  "verdict": "Kept. The arch frames the well 62 m ahead. Wrong: the keeper has wide sleeves and long ears, the well is a brick well, the trunks are dark."
 },
 {
  "file": "art/key-5-eldrid-night.webp",
  "prompt": "A quiet night scene in the elf village Alvheim, medium shot: the old, ageless elf queen Eldrid stands beside Månebrønnen, the moonwell, and looks kindly down at a small girl in a red dress with a little backpack who stands with her back half to us and holds up a single shining drop of water in her cupped hands. Eldrid is tall and slender with a big head and big bright eyes with softly glowing violet irises, tiny glowing star-freckles on her cheeks, small leaf-shaped ears close to the head, moon-white hair shading to lilac all gathered up in one thick crown braid round her head with no hair hanging down at all, a bare neck, a broad headband with a low silver crescent and a violet gem that glows, a dusk-violet felted-wool dress with a high waist and a long bell-shaped skirt, a short silver-white shoulder mantle with a hem of large rounded leaf points, a round silver crescent brooch, and one woven band of eight-petal roses at the hem that glows soft violet. On her the only glowing things are the gem, the freckles, the eyes and the hem band; her dress itself is not lit from inside.\n\nThe moonwell is a low fluted basin of pale moonstone with small runes glowing blue-violet round its rim and softly glowing blue-violet water that lights both faces from below in cool light; a slender moonstone crescent horn leans over it. Behind them, out of focus and very simple: only three giant pale silver tree trunks, two hanging teardrop lanterns with warm honey light, deep teal moss with a few softly glowing bell flowers, and a strip of deep blue-violet sky with northern lights in green and cyan. Nothing else: no houses, no doors, no windows, no stairs, no walls, no waterfall, no fountain jet; the well's water is still. Soft blue moonlight; the darkest tone is a deep indigo-teal, never black. Warm light only where people live, cool light only where magic is.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the two faces and the well) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 120949381,
  "size": "1536x1024",
  "provider": "venice",
  "role": "How an elf glows at night: Eldrid at Månebrønnen",
  "verdict": "Kept. Glow only on gem, freckles, irises and hem band; cool underlight from the well. The basin is drawn twice its size."
 },
 {
  "file": "art/elves-lineup.webp",
  "prompt": "Character design line-up sheet for a stylised animated children's game: six Norwegian fairy-tale elves (alver) standing side by side on a plain flat very light grey background, full body, head to toe, evenly spaced, same eye-level view, soft even light, no cast shadows, no text, no labels.\n\nPainted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament.\n\nStylised proportions: each grown elf exactly five heads tall with a large head, big bright eyes a quarter of the face's width each with softly glowing irises, a small nose, a small kind smile; graceful and beautiful: a long neck, narrow shoulders, a high fitted waist, and below it one long bell-shaped flare to the hem, so the whole outline tapers upward like a candle flame or a young spruce; narrow sleeves; long simple hands. They look beautiful, very old and kind, and a little strange: a spray of tiny glowing star-freckles across the cheeks and nose, hair that is moon-white at the roots and shades into a faint northern-lights tint (mint, lilac or pale blue) at the ends, small, short, thick leaf-shaped pointed ears that lie close to the head and never stick out past the hair.\n\nClothes cut like old Norwegian folk dress, in plain felted wool painted in big flat brushed fields: the women a fitted bodice and a long bell-shaped skirt to the ankle, the men a fitted knee-length coat over trousers and tall soft boots; all with a short shoulder mantle whose hem is cut in five large rounded leaf points, narrow fitted sleeves, exactly one wide woven band at the hem with a simple eight-petal rose pattern that glows softly in the elf's own colour, one round silver brooch with a crescent at the chest, a broad plain cloth headband with one glowing gem at the brow, soft felt boots. Hair always in thick chunky braids close to the head, never loose strands. Skin tones vary from birch-pale to warm brown. No wings, no horns, no weapons, no pointed hats, no red and green, no fur.\n\nFrom left to right, each in a clearly different colour:\n1. The queen Eldrid: old but ageless, serene and beautiful, very upright, the tallest, high cheekbones, moon-white hair in a crown braid shading to lilac, a dusk-violet coat with a silver-white mantle, violet glow, a low silver crescent lying on her headband.\n2. The elder: a very old, thin, gentle man, clean-shaven, with long silver hair in one thick braid down his back and deep smile lines, a long lichen-grey coat to the ankle with a pale moss-green mantle, pale green glow, a small chunky harp held against his chest. He must not look like a gnome or a Christmas figure.\n3. The weaver: a grown woman with warm brown skin and silver-lilac hair in one thick braid over the shoulder, a silver-grey coat with teal bands, cyan glow, a ball of glowing pale-blue yarn in her hands.\n4. The lantern keeper Tinde: a young woman with pale mint hair in two short thick braids, a deep teal coat, warm honey-gold glow, holding one chunky teardrop-shaped glass lantern full of warm honey light.\n5. A child about eight years old, half the queen's height, three and a half heads tall, short silver hair in a round bob, a short night-blue coat, holding a glowing blue bell flower.\n6. The guard at the arch: a broad, friendly grown man with brown skin and one thick white braid, a slate-blue coat with a moonstone-grey mantle, pale blue glow, a round leaf-shaped shield on his back and a short chunky birch-bark horn in his hand, no weapon.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 260040079,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Elf line-up: queen, elder, weaver, lantern keeper, child, guard",
  "verdict": "Kept (third attempt). One colour and one glow each, bell outline, leaf mantle. The queen came out young."
 },
 {
  "file": "art/elves-proportions.webp",
  "prompt": "Character proportion chart for a stylised animated children's game, five figures standing side by side on one ground line, full body, straight front view, plain flat very light grey background with faint horizontal height lines behind them, soft even light, no cast shadows, no text, no numbers, no labels.\n\nFrom left to right:\n1. A little princess, the smallest but one: a child of chibi proportions, her head one third of her height, a red dress, brown hair, a little backpack, big round eyes.\n2. An elf child, the same height as the princess: three and a half heads tall, short silver bob, a short night-blue wool coat with a leaf-pointed shoulder mantle and one softly glowing band at the hem, small leaf-shaped pointed ears, tiny glowing star-freckles.\n3. A Norwegian farmer woman from outside the town wall, one and a third times the princess's height: sturdy, four and a half heads tall, broad shoulders, a brown wool skirt, an ochre shawl and a headscarf, warm rosy face.\n4. A grown elf woman, one and a half times the princess's height: five heads tall with the same big head as the farmer but narrower shoulders, a long neck, a high fitted waist and a long bell-shaped teal wool skirt, so her outline tapers upward like a candle flame; a leaf-pointed shoulder mantle, a crescent brooch, pale mint hair in two thick braids, a broad headband with one glowing gem, tiny glowing star-freckles, one softly glowing band of eight-petal roses at the hem.\n5. The elf queen, the tallest, one and two thirds times the princess's height: five and a half heads tall, dusk-violet dress, silver-white leaf mantle, moon-white crown braid with a low silver crescent.\n\nPainted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes, big simple fields of colour, thin coloured linework that is never black. The elves are cool-coloured and slender, the farmer warm-coloured and sturdy, the princess round and bright.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 889628487,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Proportions: princess, elf child, outside folk, grown elf, queen",
  "verdict": "Kept for the ratios. Wrong: ears too long, the queen wears a feathered cape to the knee."
 },
 {
  "file": "art/elves-heads.webp",
  "prompt": "Character detail sheet for a stylised animated children's game: six heads and shoulders of Norwegian fairy-tale elves (alver) in two rows of three on a plain flat very light grey background, soft even light, no cast shadows, no text, no labels.\n\nTop row, front views: an elf child of eight; a young elf woman; a grown elf man with brown skin. Bottom row: an old elf woman, front view; the same old woman in side view; the same old woman from behind.\n\nWhat all share: big bright eyes a quarter of the face's width each with softly glowing irises (violet, mint, pale blue or honey), a small nose, a small kind smile, soft simple faces; a spray of tiny pale glowing star-freckles across cheeks and nose; small, short, thick, leaf-shaped pointed ears that lie flat against the head and reach no higher than the eyebrow; hair moon-white at the roots shading to a faint mint, lilac or pale-blue tint at the ends, always gathered in thick chunky braids close to the head (a crown braid, one thick braid, two short thick braids, or a braided bun) with no loose strands and no fringe hanging free; a broad plain cloth headband with one small glowing gem at the brow; the collar of a felted-wool coat and a shoulder mantle with a hem of large rounded leaf points; one round silver brooch with a crescent. Skin tones vary from birch-pale to warm brown. The old woman has fine smile lines and is still beautiful and upright. They look kind, very old in spirit and a little strange, never scary.\n\nPainted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes, big simple fields of colour, thin coloured linework that is never black, soft light in two bands with teal in the shade. No photoreal skin, no hair strands.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 458566253,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Heads: ages, braids, ears, freckles, headband; an old elf in three views",
  "verdict": "Kept. The ear and hair rules as they should mesh."
 },
 {
  "file": "art/elves-alt-strange.webp",
  "prompt": "Character design sheet, an alternative direction: three Norwegian fairy-tale elves (alver) who are clearly not human, standing side by side on a plain flat very light grey background, full body, soft even light, no cast shadows, no text, no labels. A queen, a young lantern keeper and a child.\n\nThey are kind and beautiful but strange, like spirits of moonlight and northern lights: very tall and slender, six heads tall, skin in pale cool tones of moonstone blue-grey and lilac, large almond eyes that glow softly with no visible pupil, hair that is itself a soft sheet of northern-lights colour (green to cyan to violet) gathered in thick braids, glowing line markings like simple runes on the forehead and the backs of the hands, small leaf-shaped ears. Clothes like old Norwegian folk dress in felted wool: long bell-shaped coats, shoulder mantles with leaf-pointed hems, one glowing band of eight-petal roses at the hem, a crescent brooch. No wings, no horns, no weapons. Friendly small smiles, nothing scary.\n\nPainted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes, big simple fields of colour, thin coloured linework that is never black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 317417385,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Alternative B for open-questions: spirit-like elves",
  "verdict": "Kept as the alternative, not recommended: pupil-less eyes are eerie, loose hair cannot be meshed."
 },
 {
  "file": "art/cast-eldrid.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elf queen Eldrid, keeper of the moonwell: old but ageless, serene and beautiful, very upright and tall. Stylised animated-film proportions: her head is big, exactly one fifth of her whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; high cheekbones, big bright eyes a quarter of the face's width each with softly glowing violet irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to lilac, all of it gathered in one thick chunky crown braid round the head, no hanging strands; a broad plain cloth headband with a low chunky silver crescent and one violet gem at the brow. A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a dusk-violet felted-wool dress with narrow fitted sleeves, a short silver-white shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing violet, soft violet felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 858874042,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: Eldrid (queued: zap-mesh job 1001-150516-0pyw)",
  "verdict": "Kept, queued for meshing. About 5.5 heads; felt texture finer than wanted."
 },
 {
  "file": "art/cast-tinde.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elf Tinde, who lights the lanterns of Alvheim: a young grown woman, cheerful and gentle. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing honey-gold irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to pale mint, in two short thick chunky braids that end above the shoulders, no hanging strands; a broad plain cloth headband with one honey-gold gem at the brow. A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a deep teal felted-wool dress with narrow fitted sleeves, a short moss-green shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing honey-gold, soft teal felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 34332384,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: Tinde, the lantern keeper",
  "verdict": "Kept."
 },
 {
  "file": "art/cast-vilja.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elf Vilja, who sings to the glowing flowers of Alvheim: a grown woman with warm brown skin, dreamy and warm. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing rose-pink irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to soft pink, in one thick chunky braid wound into a bun at the back of the head, no hanging strands; a broad plain cloth headband with one rose-pink gem at the brow. A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a plum felted-wool dress with narrow fitted sleeves, a short pale blossom-pink shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing rose-pink, soft plum felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 147808394,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: Vilja, who sings to the flowers",
  "verdict": "Kept."
 },
 {
  "file": "art/cast-sildre.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elf Sildre, who watches the waterfall above Alvheim and counts its drops: a young grown man, slender, friendly and a little absent-minded. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing pale cyan irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to pale blue, short at the sides with one short thick chunky braid lying close down the back of the head, no hanging strands; a broad plain cloth headband with one cyan gem at the brow. Narrow shoulders and a fitted knee-length coat that flares from a high waist, over fitted trousers and tall soft boots, so his outline tapers upward like a young spruce: a deep blue felted-wool coat with narrow fitted sleeves, a short spray-white shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the coat's hem with a simple eight-petal rose pattern in flat glowing cyan, deep blue felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 588445608,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: Sildre, who watches the waterfall",
  "verdict": "Kept."
 },
 {
  "file": "art/cast-eldste.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elder of the elves of Alvheim: a very old, thin, gentle man, clean-shaven, with deep smile lines, wise and amused; he must not look like a gnome or a Christmas figure. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing pale green irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; long silver hair shading to pale green, all in one thick chunky braid lying close down his back, no hanging strands; a broad plain cloth headband with one pale-green gem at the brow. Narrow shoulders and a long coat to the ankle that flares from a high waist, so his outline tapers upward like a candle flame: a lichen-grey felted-wool coat with narrow fitted sleeves, a short pale moss-green shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing pale green, soft grey felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 722013022,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: the elder",
  "verdict": "Kept. Ears stick out sideways; trim before meshing or accept thick ear flaps."
 },
 {
  "file": "art/cast-vever.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The weaver of the elves of Alvheim: a grown, calm, strong woman with warm brown skin and laugh lines. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing pale blue irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; silver-lilac hair in one thick chunky braid laid over one shoulder and reaching the chest, no hanging strands; a broad plain cloth headband with one pale-blue gem at the brow. Narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a silver-grey felted-wool dress with two flat teal woven bands across the skirt and narrow fitted sleeves, a short teal shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing pale blue, soft grey felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 104851921,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: the weaver",
  "verdict": "Kept. The braid over the shoulder will fuse with the mantle (fine, it is rigid there)."
 },
 {
  "file": "art/cast-vokter.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The guard at Alveporten, the elves' arch: a broad, tall, friendly grown man with brown skin and a short trimmed white beard, calm and welcoming, more a doorkeeper than a soldier. Stylised animated-film proportions: the head is big, exactly one fifth of the whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; big bright eyes a quarter of the face's width each with softly glowing pale blue irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair in one thick chunky braid lying close down his back, no hanging strands; a broad plain cloth headband with one pale-blue gem at the brow. A fitted knee-length coat that flares from the waist, over fitted trousers and tall soft boots: a slate-blue felted-wool coat with narrow fitted sleeves, a short moonstone-grey shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, a wide belt, exactly one wide woven band at the coat's hem with a simple eight-petal rose pattern in flat glowing pale blue, slate-blue felt boots. No weapon, no shield, no armour. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 982347296,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: the guard at Alveporten",
  "verdict": "Kept. No weapon."
 },
 {
  "file": "art/cast-barn.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. An elf child of Alvheim, about eight years old, curious and bright. Stylised animated-film proportions: a big head, three and a half heads tall, short sturdy arms and legs, big simple hands; very big bright eyes with softly glowing pale-blue irises, a small nose, a wide happy smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; silver hair shading to pale blue in a short round bob that ends at the jaw, no hanging strands; a broad plain cloth headband with one pale-blue gem at the brow. A short night-blue felted-wool coat that flares from the chest to just above the knee, narrow sleeves, a small pale-blue shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent, exactly one woven band at the coat's hem with a simple eight-petal rose pattern in flat glowing pale blue, dark blue leggings and soft felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 765914694,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Meshable A-pose: an elf child",
  "verdict": "Kept."
 },
 {
  "file": "art/sheet-buildings.webp",
  "prompt": "Design sheet of six separate buildings and structures from a Norwegian fairy-tale elf village, arranged in two rows of three on a plain flat very light grey background, each shown whole in 3/4 front view with space around it, soft even light, no cast shadows, no text, no labels, no people.\n\n1. A tree house: a round little house wrapped round the trunk of a giant pale silver-barked tree, five metres up, shaped like an old Norwegian storehouse on stilts with a wider upper storey, a tall scaled shingle roof ending in a chunky silver crescent, one round door and one leaf-shaped window glowing warm honey, a wide spiral stair of thick slab steps winding round the trunk, big roots with moss.\n2. Alveporten, the elves' arch over a path: two thick leaning tapering posts of silver wood carved with looping ribbon bands, their tops bending together and carrying a big carved crescent moon lying on its back, one chunky teardrop glass lantern with warm light hanging under each side, moss and pale flagstones at the foot.\n3. A second, smaller tree house of another shape: a pod like a closed bud hung between two great boughs, a round porch, a short thick ladder-stair, a honey-lit round window.\n4. The end of a rope bridge: two thick carved silver posts with spiral tops, thick braided ropes, a deck of broad planks, a lantern on one post.\n5. A small footbridge over a stream: one curved slab of pale blue-grey moonstone on two mossy boulders, a faint glowing blue rune cut in its side.\n6. An open weaving shelter: a scaled shingle roof on four leaning forked silver-birch posts, a moss roof edge, a hanging lantern.\nEverything elf-made follows the same rules: nothing is square or plumb, every post leans a little and tapers; ends curl into a fern spiral or thin to a point; wood is sun-bleached silver-grey on the outside and warm honey-coloured on the inside of doors and windows; joints are pegged or grown together, never nailed, no iron; carved bands of looping interlaced ribbon (like the portals of old Norwegian stave churches, without beasts) frame doors and posts; roofs are layers of big rounded silver wood shingles like the scales of a spruce cone, with moss cushions; each thing has one small glow and moss at its foot. All parts are thick and chunky, no thin railings, no wires, no ropes thinner than an arm.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 385001293,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Building sheet: two tree houses, Alveporten, Taubrua end, stream bridge, weaving shelter",
  "verdict": "Kept. Stroke scale finer than the outside look; the language (lean, taper, spiral, loop, scale roof) is right."
 },
 {
  "file": "art/sheet-props.webp",
  "prompt": "Design sheet of nine separate props from a Norwegian fairy-tale elf village, in three rows of three, arranged with space around each on a plain flat very light grey background, each shown whole in 3/4 front view, soft even light, no cast shadows, no text, no labels, no people.\n\n1. Månebrønnen, the moonwell: a low waist-high basin of pale blue-grey moonstone, fluted like the underside of a flower, a ring of small glowing blue-violet runes round its rim, softly glowing blue-violet water with a brighter crescent of light lying in it, on a round court of worn flagstones with moss in the joints; behind it a slender, smooth, tapering crescent-shaped horn of moonstone like a new moon, twice a person's height, plain with five small glowing runes up its inner face, leans over the water, one drop of light at its tip.\n2. A lantern post: a thick leaning tapering post of silver wood carved with a band of looping interlaced ribbon, its top curled into a fern spiral, one big teardrop lantern of pale glass with warm honey light and a leaf-shaped silver cap hanging close under the curl, a mossy stone at the foot.\n3. A hanging lantern: the same big teardrop glass with a leaf cap, warm honey light, on a thick braided silver cord with two silver leaves tied to it.\n4. One seat of the seat ring Tingringen: a low rounded carved moonstone stool with a waist, moss at its foot; beside it the elder's seat with a tall leaf-shaped back stone and one glowing rune.\n5. The lamp of the seat ring: a moonstone dish on a short foot with a dome of warm elf light in it.\n6. The loom: an upright warp-weighted loom of two forked silver-birch posts, a half-woven silver-grey cloth with teal bands whose newest row glows pale blue, round moonstone weights holding the threads, a basket of yarn with one glowing ball, a three-legged stool.\n7. A way stone: a knee-high leaning moonstone marker, mossy, with one glowing blue rune and a small crescent cut at the top.\n8. A small chunky harp of silver wood with a spiral top, and a silver cup with a crescent on it.\n9. A bench: one bent slab of silver wood on two mossy moonstone feet, a folded teal woven blanket with an eight-petal rose border on it.\n\nStone things (the well, the seats, the lamp, the way stone, the bench feet) are plain smooth moonstone with flutes and runes only, no interlace carving; the looping ribbon carving is only on the wooden things.\nEverything elf-made follows the same rules: nothing is square or plumb, every post leans a little and tapers; ends curl into a fern spiral or thin to a point; wood is sun-bleached silver-grey on the outside and warm honey-coloured on the inside of doors and windows; joints are pegged or grown together, never nailed, no iron; carved bands of looping interlaced ribbon (like the portals of old Norwegian stave churches, without beasts) frame doors and posts; roofs are layers of big rounded silver wood shingles like the scales of a spruce cone, with moss cushions; each thing has one small glow and moss at its foot. All parts are thick and chunky, no thin railings, no wires, no ropes thinner than an arm.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 42501193,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Prop sheet: Månebrønnen, lantern post, hanging lantern, Tingringen seats and lamp, loom, way stone, harp and cup, bench",
  "verdict": "Kept (second attempt). Stone carries runes and flutes only, wood carries the loop."
 },
 {
  "file": "art/sheet-flora.webp",
  "prompt": "Design sheet of the plants and ground of a Norwegian fairy-tale elf village high in the mountains, eight separate studies arranged in two rows of four with space around each on a plain flat very light grey background, soft even light, no cast shadows, no text, no labels, no people.\n\n1. A giant pale tree: a huge silver-white trunk as thick as a cottage, bark like birch with long soft grey lenticels and no black, big rounded roots with moss, a broad high crown of small blue-green leaves in a few big rounded masses.\n2. A clump of moon bells: bell-shaped flowers hanging from arched stems over broad leaves, the bells pale blue with a softly glowing lighter heart, five to seven in the clump.\n3. The same kind of clump in soft violet and in pale pink, a little smaller.\n4. Star moss: a round cushion of deep teal-green moss with tiny pale star-shaped flowers that glow faintly.\n5. A square patch of ground seen from above: deep teal-green moss in broad shapes with brighter cushions, a winding vein of pale blue-grey moonstone showing through, a few pale gravel stones.\n6. A glowing cap mushroom cluster on a root: round pale caps with a soft cyan glow underneath, chunky stems.\n7. A fern with fronds curled into fiddlehead spirals, silver-green.\n8. A young silver birch with a few leaves and a pale mountain flower (white with a yellow heart) at its foot, with a tuft of cotton grass.\n\nPlants are drawn as a few big readable shapes, not many small ones; glow sits only in the heart of a flower or under a cap, never on a whole plant.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 227379661,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Flora sheet: giant pale tree, moon bells, star moss, ground, glow caps, fern, mountain birch",
  "verdict": "Kept. Glow sits in the heart of a flower only."
 },
 {
  "file": "art/sheet-motifs.webp",
  "prompt": "An ornament and motif reference sheet for a Norwegian fairy-tale elf people, six motifs drawn large and clear in two rows of three on a plain flat very light grey background, each as a carved or woven sample tile, soft even light, no cast shadows, no text, no labels, no letters.\n\n1. The crescent: a chunky carved moonstone crescent moon lying on its back, pale blue-grey with a faint blue sheen along its edge.\n2. The birch leaf: a rounded toothed leaf shape cut from silver, and the same leaf as the pointed hem of a piece of grey wool cloth.\n3. The rune: five simple straight-stroke runes cut into a slab of moonstone, glowing blue-violet in the cuts.\n4. The fern spiral: the end of a silver-wood post curling into a fiddlehead spiral.\n5. The loop: a band of two interlaced looping ribbons, one thick and one thin, carved in silver wood, like the portal carvings of old Norwegian stave churches but with no animals.\n6. The eight-petal rose: a woven wool band in silver-grey and teal with a row of eight-pointed star roses, the newest edge glowing pale blue.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 990048885,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Motif sheet: crescent, birch leaf, rune, fern spiral, loop, eight-petal rose",
  "verdict": "Kept. The rose band is drawn knitted: weave it instead, knit reads as a Christmas jumper."
 },
 {
  "file": "art/way-1-fjelltjernet.webp",
  "prompt": "Wide view on a mountain path beside a small dark-teal mountain tarn, Fjelltjernet, in a valley of spruce and pine. The land is ordinary wild Norway: olive and grey-green grass, umber earth path, cold grey boulders, heather, dark green spruces with angular leaning silhouettes. A plain wooden bench stands by the water. Only two small things are different: beside the path leans one knee-high mossy way stone of pale blue-grey stone with a single small rune glowing faint blue, and at its foot grows one clump of pale blue bell flowers with softly glowing hearts. Far above, beyond the forest, a sharp snowy peak; on a shelf under the peak a tiny cluster of very pale trees with two pin-points of warm light. Everything else is muted, cool and unlit.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 415423783,
  "size": "1536x864",
  "provider": "venice",
  "role": "Transition 1: Fjelltjernet, the first rune stone",
  "verdict": "Kept."
 },
 {
  "file": "art/way-2-hairpins.webp",
  "prompt": "Wide view on a steep mountain shoulder where an umber earth path climbs in hairpin bends through small crooked mountain birches and purple-brown heather, looking up the slope. Grey rock shows through; the birches' trunks are white with angular bends. At the hairpin in the foreground stands a knee-high mossy way stone of pale blue-grey stone with one small rune glowing faint blue, and one birch beside it has a thick silver-grey ribbon with a silver leaf tied round its trunk. Where the path passes the stone the umber earth is sprinkled with the first pale blue-grey gravel. Two clumps of softly glowing pale blue and violet bell flowers grow by the bend. Above, a rocky gorge edge and the snowy peak, closer now. Muted olive, umber and cold grey everywhere, the only glowing things the rune and the flowers.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 808553960,
  "size": "1536x864",
  "provider": "venice",
  "role": "Transition 2: the birch shoulder, second sign",
  "verdict": "Kept."
 },
 {
  "file": "art/way-3-taubrua.webp",
  "prompt": "Wide view of a rope bridge, Taubrua, hanging across a deep rocky gorge in the mountains, seen from the near rim looking along it. The near end is held by two thick leaning tapering posts of sun-bleached silver wood, carved with a band of looping interlaced ribbon and curling into fern spirals at the top, with thick braided ropes as rails and a deck of broad planks that sags in the middle; one chunky teardrop glass lantern with warm honey light hangs under one post's curl. On this side the path is umber earth among heather and grey rock with small birches; on the far rim the path is pale blue-grey gravel and climbs on beside a white waterfall toward the snowy peak. Mist hangs in the gorge in soft teal layers; the far wall of the gorge is slate teal rock with one winding pale vein in it. The lantern is the only warm light.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 741639380,
  "size": "1536x864",
  "provider": "venice",
  "role": "Transition 3: Taubrua, the first elf-made thing",
  "verdict": "Kept. The rail ropes are thinner than the game can draw."
 },
 {
  "file": "art/way-4-hengestien.webp",
  "prompt": "Wide view high on a mountain where a pale blue-grey gravel path climbs in hairpin bends up bare rock beside a tall white waterfall, Sildrefossen, painted as a few broad pale strokes with teal shade. Cold grey and slate-teal rock, patches of snow, almost no trees; a cairn of stones with a small flag and a wooden bench stand on a ledge looking out over a huge view of blue valleys far below. Winding veins of pale moonstone run through the rock faces with a faint blue sheen, and one of them carries a row of three small runes glowing faint blue. At the bend in the foreground, two clumps of softly glowing pale blue and violet bell flowers and a knee-high way stone with a crescent cut in its top. Above the top of the waterfall, close now, the crowns of giant very pale silver trees show over the cliff edge with a few tiny warm lights among them. Cold, clear and quiet; the glows are small.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 533739508,
  "size": "1536x864",
  "provider": "venice",
  "role": "Transition 4: Hengestien by Sildrefossen, moonstone veins",
  "verdict": "Kept."
 },
 {
  "file": "art/way-5-lyktestien.webp",
  "prompt": "Wide view along Lyktestien, a lantern path across a flat, open mountain shelf, leading straight toward a small elf village in a ring of giant trees. It is a small quiet place: no cliffs, no waterfalls, no bridges, no towers, no city, only what is listed.\n\nThe path is pale blue-grey moonstone gravel, straight and level. In the foreground the ground is still bare mountain: grey rock, thin snow patches and brown heather. Thirty metres ahead the snow stops and deep teal-green moss takes over in broad soft cushions with pale moonstone veins winding through it. Four thick leaning tapering lantern posts of silver wood, their tops curled into fern spirals, stand ten metres apart on alternating sides of the path, each with one big teardrop glass lantern glowing warm honey; loose drifts of softly glowing bell flowers in pale blue, violet and pink grow beside them. Fifty metres ahead the path runs under Alveporten: two thick leaning carved silver posts carrying one big carved crescent moon lying on its back, a lantern under each side. Beyond the arch stand five giant pale silver-barked trees with thick straight trunks like huge birches and broad blue-green crowns, with three small round tree houses five metres up their trunks, each with one warm window; between the trunks a faint blue-violet glow near the ground. Behind them rises one sharp snowy peak. The light turns from the cold grey of the mountain in the foreground to a soft lilac-silver under the trees.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 412424612,
  "size": "1536x864",
  "provider": "venice",
  "role": "Transition 5: Lyktestien, snow gives way to moss",
  "verdict": "Kept (second attempt)."
 },
 {
  "file": "art/mesh-treehouse.webp",
  "prompt": "An elf tree house: a round little house wrapped round the thick trunk of a giant pale silver-barked tree, the trunk cut off flat just above the roof with no branches and no leaves. The house is shaped like an old Norwegian storehouse on stilts, its upper part wider than its foot, with a tall roof of big rounded silver wood shingles like spruce-cone scales ending in one chunky carved crescent, moss cushions on the roof, one round honey-coloured door and one leaf-shaped window glowing warm honey, door frame carved with a band of looping interlaced ribbon. A wide spiral stair of thick slab steps winds once round the trunk from the ground to the door, with no railing. Big rounded roots with moss and two boulders at the foot. Nothing is square or plumb, the posts lean and taper. Stylised 3D game asset painted like hand-painted animated-film concept art: visible, confident, broad brush strokes that follow the forms left in every surface, big simple shapes, thin coloured linework that is never black, soft even light with teal in the shade. Muted cool colours (silver-grey sun-bleached wood, moonstone blue-grey, deep teal-green moss) and one small warm honey glow. From a Norwegian fairy-tale elf village for a children's game: very old, kind and a little strange. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 100489875,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Meshable reference: tree house (queued: zap-mesh job 1001-150746-oyqr)",
  "verdict": "Kept, queued for meshing. An iron door ring slipped in against the rules."
 },
 {
  "file": "art/mesh-lantern.webp",
  "prompt": "An elf lantern post: one thick leaning post of sun-bleached silver wood, as thick as a thigh at the foot and tapering upward, carved with a band of looping interlaced ribbon, its top curling forward into a big fern spiral; tucked close under the curl on a short thick wooden link hangs one big chunky teardrop-shaped lantern of pale glass full of warm honey light, with a rounded leaf-shaped silver cap. The post stands in a mossy boulder with a cushion of moss and three small pale-blue bell flowers at its foot. Stylised 3D game asset painted like hand-painted animated-film concept art: visible, confident, broad brush strokes that follow the forms left in every surface, big simple shapes, thin coloured linework that is never black, soft even light with teal in the shade. Muted cool colours (silver-grey sun-bleached wood, moonstone blue-grey, deep teal-green moss) and one small warm honey glow. From a Norwegian fairy-tale elf village for a children's game: very old, kind and a little strange. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 144061353,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Meshable reference: lantern post (queued: zap-mesh job 1001-150746-oyqr)",
  "verdict": "Kept, queued for meshing. Chain links and flower stems are the thin parts."
 },
 {
  "file": "art/mesh-arch.webp",
  "prompt": "Alveporten, the elves' arch over a path: two very thick leaning tapering posts of sun-bleached silver wood, each as thick as a barrel at the foot, carved with bands of looping interlaced ribbon, their tops bending toward each other and joined by one big chunky carved crescent moon of pale blue-grey moonstone lying on its back, so the whole thing is one solid arch three and a half metres wide and five metres tall with a clear open doorway. Under each side of the crescent one big chunky teardrop lantern of pale glass with warm honey light and a leaf-shaped silver cap is tucked close against the post on a short thick wooden link. Each post stands in a mossy boulder with cushions of moss. Stylised 3D game asset painted like hand-painted animated-film concept art: visible, confident, broad brush strokes that follow the forms left in every surface, big simple shapes, thin coloured linework that is never black, soft even light with teal in the shade. Muted cool colours (silver-grey sun-bleached wood, moonstone blue-grey, deep teal-green moss) and one small glow. From a Norwegian fairy-tale elf village for a children's game: very old, kind and a little strange. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 502104574,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Meshable reference: Alveporten (not meshed)",
  "verdict": "Kept. Loop carving sits on the stone crescent: against the motif rule, redraw plain."
 },
 {
  "file": "art/mesh-well.webp",
  "prompt": "Månebrønnen, the elves' moonwell: a low, wide, waist-high basin of smooth pale blue-grey moonstone on a waisted foot, fluted like the underside of a flower, a plain rim band with a ring of small runes in flat glowing blue-violet, filled to the brim with softly glowing blue-violet water with a brighter crescent of light lying in it. Behind the basin and joined to its plinth rises one thick, smooth, tapering crescent-shaped horn of moonstone like a new moon, twice the basin's height, leaning over the water, with five small glowing runes up its inner face. The basin stands on one low round step of worn flagstones with moss in the joints. Stylised 3D game asset painted like hand-painted animated-film concept art: visible, confident, broad brush strokes that follow the forms left in every surface, big simple shapes, thin coloured linework that is never black, soft even light with teal in the shade. Muted cool colours (silver-grey sun-bleached wood, moonstone blue-grey, deep teal-green moss) and one small glow. From a Norwegian fairy-tale elf village for a children's game: very old, kind and a little strange. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 279277032,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Meshable reference: Månebrønnen (not meshed)",
  "verdict": "Kept."
 },
 {
  "file": "art/krea-eldrid.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. A Norwegian fairy-tale elf (alv) of Alvheim for a children's adventure game: beautiful, very old and kind, a little strange; muted cool base colours (dusk violet, deep teal, moonstone grey, silver) with one glowing accent colour; thin coloured linework and no heavy black outlines, no black anywhere; big bright readable eyes; nothing scary, no weapons, no wings, no horns. The elf queen Eldrid, keeper of the moonwell: old but ageless, serene and beautiful, very upright and tall. Stylised animated-film proportions: her head is big, exactly one fifth of her whole height (five heads tall), on a sturdy neck, with sturdy arms and big simple hands; high cheekbones, big bright eyes a quarter of the face's width each with softly glowing violet irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; very small ears with a short blunt point, no longer than her nose, lying flat against the head and half hidden by the braid, never sticking out sideways; moon-white hair shading to lilac, all of it gathered in one thick chunky crown braid round the head, no locks hanging beside the face, no hanging strands; a broad plain cloth headband with a low chunky silver crescent and one violet gem at the brow. A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a dusk-violet felted-wool dress with narrow fitted sleeves, a short silver-white shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing violet, soft violet felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "wavespeed-ai/krea-v2/turbo",
  "seed": null,
  "size": "832x1248",
  "provider": "wavespeed",
  "role": "Krea 2 validation: Eldrid block",
  "verdict": "Kept. Bolder and flatter, right for the game. Krea ignores the ear rule."
 },
 {
  "file": "art/krea-treehouse.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. An elf-made thing from Alvheim, a Norwegian fairy-tale elf village in a children's adventure game: very old, kind and a little strange; muted cool base colours (sun-bleached silver-grey wood, moonstone blue-grey, deep teal-green moss) with one small warm honey glow; thin coloured linework and no heavy black outlines, no black anywhere. An elf tree house: a round little house wrapped round the thick trunk of a giant pale silver-barked tree, the trunk cut off flat just above the roof with no branches and no leaves. The house is shaped like an old Norwegian storehouse on stilts, its upper part wider than its foot, with a tall roof of big rounded silver wood shingles like spruce-cone scales ending in one chunky carved crescent, moss cushions on the roof, one round honey-coloured door and one leaf-shaped window glowing warm honey, door frame carved with a band of looping interlaced ribbon. A wide spiral stair of thick slab steps winds once round the trunk from the ground to the door, with no railing. Big rounded roots with moss and two boulders at the foot. Nothing is square or plumb, the posts lean and taper. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "krea-2-turbo",
  "seed": 806108824,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Krea 2 validation: tree-house block",
  "verdict": "Kept. Squatter and chunkier; the house sits low on the trunk."
 },
 {
  "file": "art/krea-lantern.webp",
  "prompt": "A richly painterly animated-illustration style built on visible, confident brushstroke texture layered directly into rendering rather than smoothed away, a fusion of hand-painted textural depth with clean animation-ready linework, and a bold painterly-meets-graphic animation intensity that feels both illustrated and alive. Influenced by: Fortiche Production, League of Legends concept-art tradition, painterly animation technique, cinematic stylized character-design practice. An elf-made thing from Alvheim, a Norwegian fairy-tale elf village in a children's adventure game: very old, kind and a little strange; muted cool base colours (sun-bleached silver-grey wood, moonstone blue-grey, deep teal-green moss) with one small warm honey glow; thin coloured linework and no heavy black outlines, no black anywhere. An elf lantern post: one thick leaning post of sun-bleached silver wood, as thick as a thigh at the foot and tapering upward, carved with a band of looping interlaced ribbon, its top curling forward into a big fern spiral; tucked close under the curl on a short thick wooden link hangs one big chunky teardrop-shaped lantern of pale glass full of warm honey light, with a rounded leaf-shaped silver cap. The post stands in a mossy boulder with a cushion of moss and three small pale-blue bell flowers at its foot. Chunky solid closed shapes with no thin, loose or see-through parts. A single isolated object, centred, fully visible with empty margin all around, 3/4 front view from slightly above eye level, on a plain flat very light grey background, soft even studio lighting, no ground shadow, no cast shadows, no text, no people, no scenery.",
  "model": "krea-2-turbo",
  "seed": 9752556,
  "size": "1024x1024",
  "provider": "venice",
  "role": "Krea 2 validation: lantern block",
  "verdict": "Kept. Chunkiest lantern of the three; still a chain link."
 },
 {
  "file": "art/rejected/lineup-1.webp",
  "prompt": "Character design line-up sheet, six Norwegian fairy-tale elves (alver) standing side by side on a plain flat light-grey background, full body, head to toe, evenly spaced, same eye-level view, soft even light, no cast shadows, no text, no labels.\n\nHand-painted animated-film character art with visible, confident brush strokes that follow the forms, thin coloured linework that is never black, a muted cool palette of moonstone blue-grey, silver, deep teal and dusk violet with a few small glowing accents. For a children's adventure game: beautiful, old, kind and a little strange, nothing scary.\n\nWhat all six share: tall and slender, about five heads tall, narrow shoulders, a long tapering A-line outline like a candle flame; kind oval faces with large bright eyes and a calm small smile; a sprinkle of tiny pale glowing freckles like stars across the cheeks; short, thick, leaf-shaped pointed ears held close to the head; pale hair (moon white, silver lilac, pale mint) worn in thick chunky braids close to the head, never loose strands; clothes cut like old Norwegian folk dress in felted wool: a long tapering coat, a short shoulder mantle whose hem is cut in rounded leaf points, a wide woven band with an eight-petal rose pattern at hem and cuffs that glows faintly, one round silver brooch with a crescent at the chest, a broad cloth headband with one small glowing gem at the brow, soft felt boots. Skin tones vary from birch-pale to warm brown. No wings, no horns, no weapons, no pointed hats, no red and green.\n\nFrom left to right:\n1. The queen Eldrid: an old, ageless, upright woman, the tallest, moon-white hair in a crown braid, a long dusk-violet coat with a silver-white mantle, a violet gem, a low silver crown shaped like a crescent lying on her headband.\n2. The elder: an old man with a short full silver beard in one soft mass, moss-green and grey coat, a small chunky harp held against his chest.\n3. The weaver: a grown woman with warm brown skin and silver-lilac hair in one thick braid over the shoulder, a teal coat with a pale apron, a ball of glowing pale-blue yarn in her hands.\n4. The lantern keeper Tinde: a young woman with pale mint hair in two short thick braids, a deep teal coat, holding one chunky teardrop-shaped glass lantern with warm honey light.\n5. A child, about eight years old, half the queen's height, big head, short silver hair in a round bob, a short night-blue coat, holding a glowing blue flower.\n6. The guard at the arch: a broad, friendly grown man with brown skin and a white braid, a slate-blue coat, a round leaf-shaped shield on his back and a short chunky birch-bark horn in his hand, no weapon.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 712452585,
  "size": "1024x768",
  "provider": "venice",
  "role": "Elf line-up, first attempt",
  "verdict": "Rejected: realistic 6.5-head people in fuzzy felt with embroidery everywhere; all one grey; eyes too small."
 },
 {
  "file": "art/rejected/lineup-2.webp",
  "prompt": "Character design line-up sheet for a stylised animated children's game: six Norwegian fairy-tale elves (alver) standing side by side on a plain flat light-grey background, full body, head to toe, evenly spaced, same eye-level view, soft even light, no cast shadows, no text, no labels.\n\nPainted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament.\n\nStylised proportions: each grown elf exactly five heads tall with a large head, big bright eyes a quarter of the face's width each with softly glowing irises, a small nose, a small kind smile; narrow shoulders and one long tapering outline from shoulder to hem like a candle flame or a young spruce; long simple hands. They look beautiful, very old and kind, and a little strange: a spray of tiny glowing star-freckles across the cheeks and nose, hair that is moon-white at the roots and shades into a faint northern-lights tint (mint, lilac or pale blue) at the ends, short thick leaf-shaped pointed ears held close to the head.\n\nClothes cut like old Norwegian folk dress, in plain felted wool painted in big flat brushed fields: a long tapering coat to the ankle, a short shoulder mantle whose hem is cut in five large rounded leaf points, exactly one wide woven band at the hem with a simple eight-petal rose pattern that glows softly in the elf's own colour, one round silver brooch with a crescent at the chest, a broad plain cloth headband with one glowing gem at the brow, soft felt boots. Hair always in thick chunky braids close to the head, never loose strands. Skin tones vary from birch-pale to warm brown. No wings, no horns, no weapons, no pointed hats, no red and green, no fur.\n\nFrom left to right, each in a clearly different colour:\n1. The queen Eldrid: old, ageless and upright, the tallest, moon-white hair in a crown braid shading to lilac, a dusk-violet coat with a silver-white mantle, violet glow, a low silver crescent lying on her headband.\n2. The elder: an old man with a short full silver beard in one soft rounded mass, a moss-green coat with a grey mantle, pale green glow, a small chunky harp held against his chest.\n3. The weaver: a grown woman with warm brown skin and silver-lilac hair in one thick braid over the shoulder, a silver-grey coat with teal bands, cyan glow, a ball of glowing pale-blue yarn in her hands.\n4. The lantern keeper Tinde: a young woman with pale mint hair in two short thick braids, a deep teal coat, warm honey-gold glow, holding one chunky teardrop-shaped glass lantern full of warm honey light.\n5. A child about eight years old, half the queen's height, three and a half heads tall, short silver hair in a round bob, a short night-blue coat, holding a glowing blue bell flower.\n6. The guard at the arch: a broad, friendly grown man with brown skin and one thick white braid, a slate-blue coat with a moonstone-grey mantle, pale blue glow, a round leaf-shaped shield on his back and a short chunky birch-bark horn in his hand, no weapon.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 377385524,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Elf line-up, second attempt",
  "verdict": "Rejected: straight bathrobe outlines, and the bearded elder in green reads as a garden gnome or a Christmas figure."
 },
 {
  "file": "art/rejected/key-day-1.webp",
  "prompt": "Wide key art of Alvheim, a Norwegian fairy-tale elf village on a high mountain shelf, seen at a child's eye height from the moonstone path that leads in.\n\nIn the middle distance stands Månebrønnen, the moonwell: a low carved basin of pale blue-grey moonstone, fluted like the underside of a flower, a ring of small runes glowing blue-violet round its rim and softly glowing blue-violet water, on a round court of worn flagstones with moss in the joints; behind it a four-metre crescent-shaped horn of moonstone leans over the water with one drop of light hanging from its tip. A winding path of big pale moonstone flagstones set in deep teal-green moss leads from the foreground to the well. Round the square stand five giant pale silver-barked trees, each as thick as a house, with broad high crowns of small blue-green leaves; round each trunk, five metres up, sits a small round tree house shaped like an old Norwegian storehouse with a wider upper storey, a tall roof of big rounded silver shingles like spruce-cone scales topped by a chunky crescent, a round door and a leaf-shaped window, a wide spiral stair of thick slab steps round the trunk. Chunky teardrop glass lanterns hang from the boughs and from thick leaning silver lantern posts whose tops curl into fern spirals. To the right, a ring of five low carved moonstone seats round a small lamp; to the left under the trees an upright loom with a half-woven silver cloth. Clumps of bell-shaped flowers in pale blue, violet and pink grow in the moss; pale moonstone shows through the moss in winding veins. Three tall slender elves in long bell-shaped wool coats with leaf-pointed shoulder mantles go about quietly, small in the frame; a small girl in a red dress with a little backpack stands on the path in the foreground with her back to us, looking in. Behind everything the sharp snowy peak Alvtinden rises against the sky.\nTime: a clear cold midday in the mountains. High cool sunlight, the silver trunks and roofs bright, the ground a lit teal-green with long soft teal-blue shadows, the sky pale blue with long level brush-stroked clouds. The lanterns are unlit pale honey glass. Only the well's water and runes glimmer faintly; the flowers are just flowers. The village is quiet and half asleep. Nothing in the frame is dark; the deepest shade is a soft teal.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 253892817,
  "size": "1536x864",
  "provider": "venice",
  "role": "Village by day, first attempt",
  "verdict": "Rejected: a Rivendell. Photoreal detail, a city with bridges and waterfalls behind, banners and balcony railings."
 },
 {
  "file": "art/rejected/props-1.webp",
  "prompt": "Design sheet of nine separate props from a Norwegian fairy-tale elf village, in three rows of three, arranged with space around each on a plain flat very light grey background, each shown whole in 3/4 front view, soft even light, no cast shadows, no text, no labels, no people.\n\n1. Månebrønnen, the moonwell: a low waist-high basin of pale blue-grey moonstone, fluted like the underside of a flower, a ring of small glowing blue-violet runes round its rim, softly glowing blue-violet water with a brighter crescent of light lying in it, on a round court of worn flagstones with moss in the joints; behind it a tapering crescent-shaped horn of moonstone, twice a person's height, leans over the water.\n2. A lantern post: a thick leaning tapering post of silver wood carved with a band of looping interlaced ribbon, its top curled into a fern spiral, one big teardrop lantern of pale glass with warm honey light and a leaf-shaped silver cap hanging close under the curl, a mossy stone at the foot.\n3. A hanging lantern: the same big teardrop glass with a leaf cap, warm honey light, on a thick braided silver cord with two silver leaves tied to it.\n4. One seat of the seat ring Tingringen: a low rounded carved moonstone stool with a waist, moss at its foot; beside it the elder's seat with a tall leaf-shaped back stone and one glowing rune.\n5. The lamp of the seat ring: a moonstone dish on a short foot with a dome of warm elf light in it.\n6. The loom: an upright warp-weighted loom of two forked silver-birch posts, a half-woven silver-grey cloth with teal bands whose newest row glows pale blue, round moonstone weights holding the threads, a basket of yarn with one glowing ball, a three-legged stool.\n7. A way stone: a knee-high leaning moonstone marker, mossy, with one glowing blue rune and a small crescent cut at the top.\n8. A small chunky harp of silver wood with a spiral top, and a silver cup with a crescent on it.\n9. A bench: one bent slab of silver wood on two mossy moonstone feet, a folded teal woven blanket with an eight-petal rose border on it.\nEverything elf-made follows the same rules: nothing is square or plumb, every post leans a little and tapers; ends curl into a fern spiral or thin to a point; wood is sun-bleached silver-grey on the outside and warm honey-coloured on the inside of doors and windows; joints are pegged or grown together, never nailed, no iron; carved bands of looping interlaced ribbon (like the portals of old Norwegian stave churches, without beasts) frame doors and posts; roofs are layers of big rounded silver wood shingles like the scales of a spruce cone, with moss cushions; each thing has one small glow and moss at its foot. All parts are thick and chunky, no thin railings, no wires, no ropes thinner than an arm.\nPainted, not rendered: hand-painted animated-film concept art with visible, confident, broad brush strokes that follow the forms, big simple shapes, thin coloured linework that is never black, soft even light in two or three bands with teal in the shade. Muted cool base colours (moonstone blue-grey, silver-pale weathered wood, deep teal-green moss) with a few small glowing accents: warm honey lantern light where people are, cool violet and cyan elf light where magic is. A Norwegian fairy-tale elf village for a children's game: hushed, kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 393644090,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Prop sheet, first attempt",
  "verdict": "Rejected: loop carving on the stone seats and bench feet (loops belong on wood), the moon horn a snail hook."
 },
 {
  "file": "art/rejected/way-5.webp",
  "prompt": "Wide view along Lyktestien, a lantern path on a high mountain shelf, leading straight toward an elf village. The path is pale blue-grey moonstone gravel. In the foreground the ground is still mountain: grey rock, thin snow patches and brown heather; within thirty metres ahead the snow stops and deep teal-green moss takes over in broad soft cushions, with pale moonstone veins winding through it. Thick leaning tapering lantern posts of silver wood, their tops curled into fern spirals, stand every ten metres on alternating sides of the path, each with one big teardrop glass lantern glowing warm honey; drifts of softly glowing bell flowers in pale blue, violet and pink grow beside them. Fifty metres ahead the path runs under Alveporten: two thick leaning carved silver posts carrying a big carved crescent moon lying on its back. Beyond the arch stand giant pale silver-barked trees as thick as cottages with broad blue-green crowns and small warm windows high in them. Behind them the snowy peak. The light turns from the cold grey of the mountain in the foreground to a soft lilac-silver ahead.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes, a limited palette, detail only at the focal point and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft even light in two or three flat bands with teal in the shade and amber in the light. Not photoreal, not a 3D render, no tiny detail. A Norwegian fairy-tale mountain for a children's game: big, brave and a bit wild, still friendly, nothing scary, no black. In the foreground a small girl in a red dress with a little backpack walks the path with her back to us, small in the frame. Early dusk: a low warm sun from the left, a pale peach horizon under a clear blue-violet sky.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 594843018,
  "size": "1536x864",
  "provider": "venice",
  "role": "Lyktestien, first attempt",
  "verdict": "Rejected: the village became a cliff city with waterfalls and bridges; baobab trunks."
 },
 {
  "file": "art/rejected/arrival-1.webp",
  "prompt": "Key art, wide: the arrival in the elf village Alvheim at night, seen at a child's eye height from the lantern path, looking through Alveporten, the elves' arch. The arch fills the frame like a doorway: two thick leaning tapering posts of sun-bleached silver wood carved with bands of looping interlaced ribbon, moss at their feet, their tops bending together and carrying one big carved crescent moon of pale moonstone lying on its back; one big teardrop glass lantern glowing warm honey hangs under each side. A small girl in a red dress with a little backpack stands in the foreground on the pale moonstone gravel path with her back to us, about to walk through. Beside the left post stands a tall, slender, kind elf woman, the lantern keeper, in a long bell-shaped deep-teal wool coat with a leaf-pointed shoulder mantle, pale mint hair in two thick braids, a broad headband with one glowing gem, tiny glowing star-freckles, holding up a teardrop lantern and smiling down at the girl.\n\nThrough the arch, sixty metres ahead, in the exact middle: the moonwell, a low moonstone basin whose water glows strong blue-violet, with a slender moonstone crescent horn leaning over it; a winding path of pale flagstones with one small glowing rune each leads to it across deep teal moss. Round it stand a few giant pale silver-barked trees with thick straight trunks, three small round tree houses up their trunks with warm honey windows, and warm teardrop lanterns hanging from the boughs. Softly glowing bell flowers in pale blue, violet and pink grow along the path. It is a small quiet place: no city, no towers, no cliffs, no waterfalls.\n\nNight: a deep blue-violet sky with a few big soft stars, broad curtains of northern lights in green and cyan with a violet fringe above one sharp snowy peak, painted in long vertical strokes. Soft blue moonlight; everything stays readable, the darkest tone is a deep indigo-teal, never black. Warm light sits only where people are, cool light only where magic is, and glowing things cover only a small part of the picture.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the arch and the two figures) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 809682882,
  "size": "1536x864",
  "provider": "venice",
  "role": "Arrival, first attempt",
  "verdict": "Rejected: banners on poles, cottages on the ground, a glowing rune on every stone, the arch cropped."
 },
 {
  "file": "art/rejected/eldrid-night-1.webp",
  "prompt": "A quiet night scene in the elf village Alvheim, medium shot: the old, ageless elf queen Eldrid stands beside Månebrønnen, the moonwell, and looks kindly down at a small girl in a red dress with a little backpack who stands with her back half to us and holds up a single shining drop of water in her cupped hands. Eldrid is tall and slender with a big head and big bright eyes with softly glowing violet irises, tiny glowing star-freckles on her cheeks, small leaf-shaped ears close to the head, moon-white hair shading to lilac in one thick crown braid, a broad headband with a low silver crescent and a violet gem that glows, a dusk-violet felted-wool dress with a high waist and a long bell-shaped skirt, a short silver-white shoulder mantle with a hem of large rounded leaf points, a round silver crescent brooch, and one woven band of eight-petal roses at the hem that glows soft violet. On her the only glowing things are the gem, the freckles, the eyes and the hem band; her dress itself is not lit from inside.\n\nThe moonwell is a low fluted basin of pale moonstone with small runes glowing blue-violet round its rim and softly glowing blue-violet water that lights both faces from below in cool light; a slender moonstone crescent horn leans over it. Behind them, out of focus: giant pale silver tree trunks, two warm honey lantern lights and one warm tree-house window, deep teal moss, a few softly glowing bell flowers, and a strip of deep blue-violet sky with northern lights in green and cyan. Soft blue moonlight; the darkest tone is a deep indigo-teal, never black. Warm light only where people live, cool light only where magic is.\nPainted like a background from a hand-painted animated film or a painted children's graphic novel: opaque gouache-like paint, broad flat visible brush strokes, big simple shapes with soft edges, a limited palette, detail only at the focal point (the two faces and the well) and everything else loosely blocked in with a few strokes; thin coloured linework that is never black; soft light in two or three flat bands with teal in the shade. Not photoreal, not a 3D render, no tiny detail, no epic fantasy city. Muted cool base colours (moonstone blue-grey, silver-pale wood, deep teal-green moss) with a few small glowing accents. A small, simple, hushed village for a children's game: kind, very old and a little strange, nothing scary, no black.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 838945851,
  "size": "1536x1024",
  "provider": "venice",
  "role": "Eldrid at the well, first attempt",
  "verdict": "Rejected: gothic houses and a waterfall behind, long loose hair and long ears, a fountain jet in the well."
 },
 {
  "file": "art/rejected/cast-eldrid-1.webp",
  "prompt": "Painted, not rendered: bold hand-painted animated-film character art with visible, confident, broad brush strokes left in every surface, big simple fields of colour, thin coloured linework that is never black, soft even light in two bands with teal in the shade. No realistic fabric fuzz, no photoreal detail, no tiny ornament. A Norwegian fairy-tale elf (alv) for a children's adventure game: beautiful, very old and kind, a little strange, nothing scary. The elf queen Eldrid, keeper of the moonwell: old but ageless, serene and beautiful, very upright and tall, five heads tall with a large head, high cheekbones, big bright eyes a quarter of the face's width each with softly glowing violet irises, a small nose, a small kind smile, a spray of tiny pale star-freckles across cheeks and nose; small, short, thick leaf-shaped pointed ears lying close to the head; moon-white hair shading to lilac, all of it gathered in one thick chunky crown braid round the head, no hanging strands; a broad plain cloth headband with a low chunky silver crescent and one violet gem at the brow. A long neck, narrow shoulders, a high fitted waist and a long bell-shaped skirt to the ankle, so her outline tapers upward like a candle flame: a dusk-violet felted-wool dress with narrow fitted sleeves, a short silver-white shoulder mantle whose hem is cut in five large rounded leaf points, one round silver brooch with a crescent at the chest, exactly one wide woven band at the hem with a simple eight-petal rose pattern in flat glowing violet, soft violet felt boots. Standing in a relaxed A-pose: upright, facing straight forward, arms held out and down away from the body with a clear gap between arm and body, open empty hands with fingers apart, feet a little apart and both visible below the hem, nothing in the hands, hair tidy and close to the head, clothes close to the body, no loose or trailing parts. One single character, the whole body in frame from head to toe with empty margin all around, centred, straight front view at eye level, soft even studio light, no cast shadows, plain flat very light grey background, no ground, no floor shadow, no scenery, no props, no text.",
  "model": "gpt-image-2-5-sunburst",
  "seed": 876713789,
  "size": "1024x1536",
  "provider": "venice",
  "role": "Eldrid A-pose, first attempt",
  "verdict": "Rejected: 6.5 heads tall with a small head and thin arms; brushwork is better here than in the kept one."
 }
]
